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Why the hatred towards FRCS?
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<blockquote data-quote="Renshai" data-source="post: 18884" data-attributes="member: 1061"><p>No, I played it, albeit for a short time. Wasn’t to my taste. A character at any level can build a powerbase if he roleplays well. I’m talking about game mechanics to handle the things that are truly epic. I can understand someone wanting to stop that game at a certain point. But not everyone wants to. There are some people that wonder what the truly Epic Characters are like. People want some way to quantify that. The fact that a way will be provided will take away the half-hazard way characters of this type are handled. </p><p></p><p></p><p></p><p></p><p>If there are still stories to be told, then why shouldn’t he strive to be an even better archer. His days of hunting orcs and even dragons might be over, but perhaps it is time to hunt demon lords and quasi-deities. For people that want to tell and take part in stories of this sort the Epic Level Rules will be a boon. Stories are not always finished being told when the last orc dies.</p><p></p><p>The Epic Characters of the Forgotten Realms fit into the category of persona that did go on. Through their own (and divine) motivation, they have moved forward to the realms of legends. </p><p></p><p></p><p></p><p>If that is really a problem? If your players really brood over that fact that Elminster is CR 40 and that this causes them to somehow be ineffectual, then the problem lies with the DM. I wonder why my players never feel like their aren’t leaving their stamp? The village of Hommlet (set in the Realms for my campaign) thinks them heroes, and treats them as such. If Elminster were to waltz into town, I imagine the reaction would be, “What has he done for us? Move along ol chap.”</p><p></p><p>Leaving your stamp on a campaign world has nothing to do with level. The high level characters of the campaign are simply plot devices to be used or not to be used. Not using them as central plot hooks does not make your campaign any Realmsian in flavor. The high level characters only matter if the Dungeon Master lets them.</p><p></p><p>Ren</p></blockquote><p></p>
[QUOTE="Renshai, post: 18884, member: 1061"] No, I played it, albeit for a short time. Wasn’t to my taste. A character at any level can build a powerbase if he roleplays well. I’m talking about game mechanics to handle the things that are truly epic. I can understand someone wanting to stop that game at a certain point. But not everyone wants to. There are some people that wonder what the truly Epic Characters are like. People want some way to quantify that. The fact that a way will be provided will take away the half-hazard way characters of this type are handled. If there are still stories to be told, then why shouldn’t he strive to be an even better archer. His days of hunting orcs and even dragons might be over, but perhaps it is time to hunt demon lords and quasi-deities. For people that want to tell and take part in stories of this sort the Epic Level Rules will be a boon. Stories are not always finished being told when the last orc dies. The Epic Characters of the Forgotten Realms fit into the category of persona that did go on. Through their own (and divine) motivation, they have moved forward to the realms of legends. If that is really a problem? If your players really brood over that fact that Elminster is CR 40 and that this causes them to somehow be ineffectual, then the problem lies with the DM. I wonder why my players never feel like their aren’t leaving their stamp? The village of Hommlet (set in the Realms for my campaign) thinks them heroes, and treats them as such. If Elminster were to waltz into town, I imagine the reaction would be, “What has he done for us? Move along ol chap.” Leaving your stamp on a campaign world has nothing to do with level. The high level characters of the campaign are simply plot devices to be used or not to be used. Not using them as central plot hooks does not make your campaign any Realmsian in flavor. The high level characters only matter if the Dungeon Master lets them. Ren [/QUOTE]
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