Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the hatred towards FRCS?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry@home" data-source="post: 18885" data-attributes="member: 159"><p>Renshai said:</p><p></p><p>I do have to point out the interesting fact that the very first treatment of Epic levels in a published WotC product was in the Forgotten Realms Campaign setting - In fact, I would go so far as to say that Epic Power levels are a defining characteristic of the Forgotten Realms Campaign Setting. In my opinion, In that list are:</p><p></p><ul> <li data-xf-list-type="ul">Epic power levels for numerous NPC's - one cannot think of Elminster, the other Chosen, etc. without using the concept of levels of power above the core rulebooks.</li> <li data-xf-list-type="ul">Extensive history of powerful magi and their Machiavellian Plans - the number of secret wizard schemes, magical wizard hidey-holes, devestations and salvations cause by behind-the-scenes wizards, etc. give one the impression that wizards have influenced more of Faerun's history that all the gods combined. </li> <li data-xf-list-type="ul">Intrinsically Detailed Regional and Character information - one can find something written, from a paragraph to an entire guidebook, about every major culture on the map.</li> <li data-xf-list-type="ul">Entrenchment of the key players in culture & society - Elminster, the Chosen, Larloch, etc. have been making plans and active in the realms for 1000 years or more, longer than most of the other NPC's, and the characters that players play, have been alive. To the common man, these forces have been there, have ALWAYS been there, and will continue to be there long after their grandchildren die.</li> </ul><p></p><p>These are not necessarily bad things - they are items that specifically define the setting, for good or ill. Many like these features, and many dislike the Realms because of these same features.</p><p></p><p>As I stated before, I enjoy the Realms, and they have influenced my home campaign tremendously. But one thing that I changed for my home campaigns is the sheer number of epic-level NPC's involved, and their range of longevity.</p><p></p><p>Anecdotally, I have 2 epic-level NPC wizards in my home campaign, who I bowed out no long before we wrapped up the last campaign. The two NPC's were lovers, one was "Elminster-like", and due to imprisonment (LONG before the "Elminster in Hell" came out), he had been affected with a rare magical wasting disease, that gradually removed his spellcasting ability. He went into seclusion to find a cure, along with the help of his significant other, leaving the PC's to become the "New World Champions." I think they were a little afraid of the responsibility, because we wrapped up the campaign not long after. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It is up to the individual DM to adjust the NPC's and power levels of his campaign as he sees fit - I can't stress this enough. But Some just do not like the Realms, because in order to remain true to the setting, they would have to alter some of the most defining aspects of the campaign in order to make it "theirs." If you are going to establish that much unfamiliarity into a campaign, then it is someone's home-brew campaign with the 'Realms place names attached.</p></blockquote><p></p>
[QUOTE="Henry@home, post: 18885, member: 159"] Renshai said: I do have to point out the interesting fact that the very first treatment of Epic levels in a published WotC product was in the Forgotten Realms Campaign setting - In fact, I would go so far as to say that Epic Power levels are a defining characteristic of the Forgotten Realms Campaign Setting. In my opinion, In that list are: [list] [*]Epic power levels for numerous NPC's - one cannot think of Elminster, the other Chosen, etc. without using the concept of levels of power above the core rulebooks. [*]Extensive history of powerful magi and their Machiavellian Plans - the number of secret wizard schemes, magical wizard hidey-holes, devestations and salvations cause by behind-the-scenes wizards, etc. give one the impression that wizards have influenced more of Faerun's history that all the gods combined. [*]Intrinsically Detailed Regional and Character information - one can find something written, from a paragraph to an entire guidebook, about every major culture on the map. [*]Entrenchment of the key players in culture & society - Elminster, the Chosen, Larloch, etc. have been making plans and active in the realms for 1000 years or more, longer than most of the other NPC's, and the characters that players play, have been alive. To the common man, these forces have been there, have ALWAYS been there, and will continue to be there long after their grandchildren die. [/list] These are not necessarily bad things - they are items that specifically define the setting, for good or ill. Many like these features, and many dislike the Realms because of these same features. As I stated before, I enjoy the Realms, and they have influenced my home campaign tremendously. But one thing that I changed for my home campaigns is the sheer number of epic-level NPC's involved, and their range of longevity. Anecdotally, I have 2 epic-level NPC wizards in my home campaign, who I bowed out no long before we wrapped up the last campaign. The two NPC's were lovers, one was "Elminster-like", and due to imprisonment (LONG before the "Elminster in Hell" came out), he had been affected with a rare magical wasting disease, that gradually removed his spellcasting ability. He went into seclusion to find a cure, along with the help of his significant other, leaving the PC's to become the "New World Champions." I think they were a little afraid of the responsibility, because we wrapped up the campaign not long after. :) It is up to the individual DM to adjust the NPC's and power levels of his campaign as he sees fit - I can't stress this enough. But Some just do not like the Realms, because in order to remain true to the setting, they would have to alter some of the most defining aspects of the campaign in order to make it "theirs." If you are going to establish that much unfamiliarity into a campaign, then it is someone's home-brew campaign with the 'Realms place names attached. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the hatred towards FRCS?
Top