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General Tabletop Discussion
*TTRPGs General
Why the lack of 3rd party adventures
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<blockquote data-quote="Vigilance" data-source="post: 2875896" data-attributes="member: 4275"><p>I think the answer is just one of numbers. </p><p></p><p>1. Adventures don't sell as well as sourcebooks. For a 3rd party publisher, especially one publishing in PDF every sale counts. </p><p></p><p>2. Dungeon does it better. First you get several adventures delivered to your door. </p><p></p><p>2a. Since there are several adventures, it's a better deal because odds are at least one will be usable right away. </p><p></p><p>2b. Since being published in Dungeon pays well by the standards of RPG writing *and* has a certain cache (looks great on a resume and has a chance to lead to freelance work with Wizards) they get a LOT of submissions, allowing them to pick really strong adventures month after month.</p><p></p><p>By contrast if a major print publisher called for fully written adventures to be submitted, with the writer not knowing if he'd be paid for his work or not, he wouldn't get very many. </p><p></p><p>A major publisher like Green Ronin might get 1/10 what Dungeon gets, a PDF only publisher would be lucky to get ONE. </p><p></p><p>3. Time is money. If you can write a module and make X dollars, or write a sourcebook and make X+5, which would you do, if it were your time and your money invested?</p><p></p><p>As a writer what frustrates me about these threads is people say "why aren't there more adventures" and then we lowly writers come and tell folks why over and over.</p><p></p><p>But our reasons are rejected out of hand by the folks that want more adventures, who simply say we should do it anyway, or that we're wrong about what the sales will be, etc.</p><p></p><p>One writer's two cents.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2875896, member: 4275"] I think the answer is just one of numbers. 1. Adventures don't sell as well as sourcebooks. For a 3rd party publisher, especially one publishing in PDF every sale counts. 2. Dungeon does it better. First you get several adventures delivered to your door. 2a. Since there are several adventures, it's a better deal because odds are at least one will be usable right away. 2b. Since being published in Dungeon pays well by the standards of RPG writing *and* has a certain cache (looks great on a resume and has a chance to lead to freelance work with Wizards) they get a LOT of submissions, allowing them to pick really strong adventures month after month. By contrast if a major print publisher called for fully written adventures to be submitted, with the writer not knowing if he'd be paid for his work or not, he wouldn't get very many. A major publisher like Green Ronin might get 1/10 what Dungeon gets, a PDF only publisher would be lucky to get ONE. 3. Time is money. If you can write a module and make X dollars, or write a sourcebook and make X+5, which would you do, if it were your time and your money invested? As a writer what frustrates me about these threads is people say "why aren't there more adventures" and then we lowly writers come and tell folks why over and over. But our reasons are rejected out of hand by the folks that want more adventures, who simply say we should do it anyway, or that we're wrong about what the sales will be, etc. One writer's two cents. Chuck [/QUOTE]
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Why the lack of 3rd party adventures
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