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General Tabletop Discussion
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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="UngainlyTitan" data-source="post: 5346132" data-attributes="member: 28487"><p>I think that the issue with rules light games is that they require experience to referee. Playing an rpg is pretty easy, describe what you do and let thte referee adjudicate it. It can even be done in 4e. Powers are there for the hardcore gamers to create opportunities for interesting tactics, etc.</p><p> </p><p>DM'ing or refereeing is the difficult black art in RPGs and that seems to be the big focus in 4e to teach DMs to be better at their job and to handhold new DMs and ease them in. I have seen several references here that in organised play poor or mediocre DMs can now run a passable game unlike in previous versions.</p><p> </p><p>Can a group start cold with the Red Box, I really do not know but I do know that when I tried first with the Red Box (back in the eighties) I was hopeless and never really groked the DMs role until I saw it done by others.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5346132, member: 28487"] I think that the issue with rules light games is that they require experience to referee. Playing an rpg is pretty easy, describe what you do and let thte referee adjudicate it. It can even be done in 4e. Powers are there for the hardcore gamers to create opportunities for interesting tactics, etc. DM'ing or refereeing is the difficult black art in RPGs and that seems to be the big focus in 4e to teach DMs to be better at their job and to handhold new DMs and ease them in. I have seen several references here that in organised play poor or mediocre DMs can now run a passable game unlike in previous versions. Can a group start cold with the Red Box, I really do not know but I do know that when I tried first with the Red Box (back in the eighties) I was hopeless and never really groked the DMs role until I saw it done by others. [/QUOTE]
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Why the Modern D&D variants will not attract new players
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