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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="BryonD" data-source="post: 5346180" data-attributes="member: 957"><p>I agree, but would go even further and expand that to "anyone who isn't already a gamer".</p><p></p><p>There are absolutely people out there who want simple games. But neither age nor experience with games in general are predictive of that.</p><p></p><p>But there are also a lot of people out there who see any added complexity that adds value as a good thing. </p><p></p><p>"Dumbed down" is a bit of a verbotten phrase. But making things easier because you found a better way to do it is a great thing. Making things easier because you assume your audience can't get their brain around a better way enough to benefit from that better way is just dumbing down. And I think potential long term gamers are the ones least attracted to simplified games. A simple game might get five players to the complex game's two. But four years later, both of the complex game fans are still gaming (maybe a different game, but still gaming). You are lucky if one of the first five hasn't moved on to the next fad.</p><p></p><p>Putting difficulty in getting new players, particularly youth, off on complexity is way off base.</p><p></p><p>There are challenges. But they have vastly more to do with alternatives. I had been a gamer for years before I ever had a computer. My kids can not imaging a world without the internet any more than I can one without radio. And that is just the very big tip of a huge iceberg of alternatives that didn't exist in the "golden era".</p></blockquote><p></p>
[QUOTE="BryonD, post: 5346180, member: 957"] I agree, but would go even further and expand that to "anyone who isn't already a gamer". There are absolutely people out there who want simple games. But neither age nor experience with games in general are predictive of that. But there are also a lot of people out there who see any added complexity that adds value as a good thing. "Dumbed down" is a bit of a verbotten phrase. But making things easier because you found a better way to do it is a great thing. Making things easier because you assume your audience can't get their brain around a better way enough to benefit from that better way is just dumbing down. And I think potential long term gamers are the ones least attracted to simplified games. A simple game might get five players to the complex game's two. But four years later, both of the complex game fans are still gaming (maybe a different game, but still gaming). You are lucky if one of the first five hasn't moved on to the next fad. Putting difficulty in getting new players, particularly youth, off on complexity is way off base. There are challenges. But they have vastly more to do with alternatives. I had been a gamer for years before I ever had a computer. My kids can not imaging a world without the internet any more than I can one without radio. And that is just the very big tip of a huge iceberg of alternatives that didn't exist in the "golden era". [/QUOTE]
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