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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Wicht" data-source="post: 5346205" data-attributes="member: 221"><p>My kids (ages 10, 11, 13, 14) play Pathfinder on their own. Kids have a better memory than adults and learn faster*. Moreover, kids who are likely to be attracted to the idea of roleplaying are going to be kids who appreciate complexity and rules interactions, IMO. (I just asked my boys if they thought Pathfinder was too complex and they both said no.) </p><p></p><p>In my experience, kids can understand the basics of roleplaying about the time they are 5 or 6 and they will instinctivelly use the rules they understand as they understand them. Which is all that is needed. By they time they are 8 or 9 and playing on their own, they should be able to learn just about any system as fast or faster than an adult so long as they have the reading skills. </p><p></p><p>I would like Paizo to put out an introduction set of Pathfinder, not because it would be easier to learn, but because it would hopefully be cheaper as a gift and would contain rules, adventure and dice all in one package. </p><p> </p><p>*full confession: I once knew every stat for every monster in the AD&D monster manual, not to mention every spell duration and effect. Now I find myself asking my kids for rule verification (apart from looking it up) as their memory is faster and clearer than mine (not that I'm a slouch) and its easier than cracking open the books.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5346205, member: 221"] My kids (ages 10, 11, 13, 14) play Pathfinder on their own. Kids have a better memory than adults and learn faster*. Moreover, kids who are likely to be attracted to the idea of roleplaying are going to be kids who appreciate complexity and rules interactions, IMO. (I just asked my boys if they thought Pathfinder was too complex and they both said no.) In my experience, kids can understand the basics of roleplaying about the time they are 5 or 6 and they will instinctivelly use the rules they understand as they understand them. Which is all that is needed. By they time they are 8 or 9 and playing on their own, they should be able to learn just about any system as fast or faster than an adult so long as they have the reading skills. I would like Paizo to put out an introduction set of Pathfinder, not because it would be easier to learn, but because it would hopefully be cheaper as a gift and would contain rules, adventure and dice all in one package. *full confession: I once knew every stat for every monster in the AD&D monster manual, not to mention every spell duration and effect. Now I find myself asking my kids for rule verification (apart from looking it up) as their memory is faster and clearer than mine (not that I'm a slouch) and its easier than cracking open the books. [/QUOTE]
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