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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="UngainlyTitan" data-source="post: 5346370" data-attributes="member: 28487"><p>I just want to focus on this bit: I think that while this game would be simpler to play (at least for non magic using characters) I Thing it would be harder to DM. It would be less blanaced between the classes and with no skills system the DM would have no tools to adjudicate the non combat stuff.</p><p> </p><p>I am also beginning to think that arguments about Red Box, simple games and so forth are irrelevant. The biggest issue with table top rpgs is that they are difficult to explain why they are fun in a soundbite. So they grow by existing gamers introducing fellow gamers into the hobby. In the past complexity was not an issue since they were the only platform (them and choose your own adventure books) for cetain types of games. The choose your own adventure books have given way to crpgs and MMOs, which also compete with certain style of campaign but the ttrpg is more fun but that may not be obvious to anyone that has not played one or seen one played.</p><p>I think stuff like the PAX celebrity game, if seen by a wider enough audience is a better route. The real trick is to spread the awareness of what the games is and the possibilities it offers far and wide and then have a cheap entry point easily avialable.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5346370, member: 28487"] I just want to focus on this bit: I think that while this game would be simpler to play (at least for non magic using characters) I Thing it would be harder to DM. It would be less blanaced between the classes and with no skills system the DM would have no tools to adjudicate the non combat stuff. I am also beginning to think that arguments about Red Box, simple games and so forth are irrelevant. The biggest issue with table top rpgs is that they are difficult to explain why they are fun in a soundbite. So they grow by existing gamers introducing fellow gamers into the hobby. In the past complexity was not an issue since they were the only platform (them and choose your own adventure books) for cetain types of games. The choose your own adventure books have given way to crpgs and MMOs, which also compete with certain style of campaign but the ttrpg is more fun but that may not be obvious to anyone that has not played one or seen one played. I think stuff like the PAX celebrity game, if seen by a wider enough audience is a better route. The real trick is to spread the awareness of what the games is and the possibilities it offers far and wide and then have a cheap entry point easily avialable. [/QUOTE]
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