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General Tabletop Discussion
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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Janx" data-source="post: 5346407" data-attributes="member: 8835"><p>That right there. In 1970, 1980, the number of people who were familiar with lord of the rings or any kind of RPG (computer even) was pretty low. </p><p></p><p>Since then, Pokemon, Yu-Gi-Oh, the LotR movies, Final Fantasy, World of Warcraft has introduced more people to the core concepts of RPGs (stats, and fantasy).</p><p></p><p>Its not to say somebody coming from one of those experiences will know how to read a char sheet. But they're not stupid. They know they're playing a character and all the info on that sheet must reflect their stats. With every game title having different systems, they're used to that.</p><p></p><p>It potentially wouldn't hurt to have a basic rule set that left a lot of stuff out. But personally, as somebody who did figure out D&D on his own, I'd have gone straight to the advanced product line, knowing I would need it.</p><p></p><p>Even in 2e, my char sheets were multi-page. I layed out each topic on its own sheet, because I hated how little information was on the typical 1 pager. So # of pages isn't the key. It's the fact that there's more entities to track in the modern RPG.</p><p></p><p>In 1e, with no skill system, the most data to track was inventory and spell list. Add skills, and now that's more data. Want some snippet of explanation, still more space needed per skill, feat or spell.</p><p></p><p>Thats why char sheets are so complicated. Play a game with just fighters, no skills, and a small inventory, and it can easily fit on one page.</p></blockquote><p></p>
[QUOTE="Janx, post: 5346407, member: 8835"] That right there. In 1970, 1980, the number of people who were familiar with lord of the rings or any kind of RPG (computer even) was pretty low. Since then, Pokemon, Yu-Gi-Oh, the LotR movies, Final Fantasy, World of Warcraft has introduced more people to the core concepts of RPGs (stats, and fantasy). Its not to say somebody coming from one of those experiences will know how to read a char sheet. But they're not stupid. They know they're playing a character and all the info on that sheet must reflect their stats. With every game title having different systems, they're used to that. It potentially wouldn't hurt to have a basic rule set that left a lot of stuff out. But personally, as somebody who did figure out D&D on his own, I'd have gone straight to the advanced product line, knowing I would need it. Even in 2e, my char sheets were multi-page. I layed out each topic on its own sheet, because I hated how little information was on the typical 1 pager. So # of pages isn't the key. It's the fact that there's more entities to track in the modern RPG. In 1e, with no skill system, the most data to track was inventory and spell list. Add skills, and now that's more data. Want some snippet of explanation, still more space needed per skill, feat or spell. Thats why char sheets are so complicated. Play a game with just fighters, no skills, and a small inventory, and it can easily fit on one page. [/QUOTE]
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