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General Tabletop Discussion
*TTRPGs General
Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5346842" data-attributes="member: 710"><p>I think geting new players into any game isn't about its simplicity. It's about "Time to Game", e.g. how long does it take (and how much money does it cost) since you're actively playing the game? </p><p></p><p>Computer games are very quick at that. The longest part is usually the installation process (imagine that could be cut down!). But you can pick it up quickly. That doesn't have to mean the game is simple. It's just that it provides an easy entrance point.</p><p></p><p>If you got the basic Dominion set, you can instantly play the game. The rules are really simple. Yet the game is actually very complex and difficult to master and allows a very deep and long gameplay. </p><p></p><p>Maybe that's where all basic sets fail - they provide the quick entrance, but they don't necessarily give you the depth. But maybe that's just something you can't do with one single box? Maybe it's okay to require 2 additional products (which I think would cover 30 levels of play - the DM box and the Heroes of the Fallen Lands if we speak on the Essentials Red Box)? For computer games, if you want 5 people playing together, everyone has to buy one copy.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5346842, member: 710"] I think geting new players into any game isn't about its simplicity. It's about "Time to Game", e.g. how long does it take (and how much money does it cost) since you're actively playing the game? Computer games are very quick at that. The longest part is usually the installation process (imagine that could be cut down!). But you can pick it up quickly. That doesn't have to mean the game is simple. It's just that it provides an easy entrance point. If you got the basic Dominion set, you can instantly play the game. The rules are really simple. Yet the game is actually very complex and difficult to master and allows a very deep and long gameplay. Maybe that's where all basic sets fail - they provide the quick entrance, but they don't necessarily give you the depth. But maybe that's just something you can't do with one single box? Maybe it's okay to require 2 additional products (which I think would cover 30 levels of play - the DM box and the Heroes of the Fallen Lands if we speak on the Essentials Red Box)? For computer games, if you want 5 people playing together, everyone has to buy one copy. [/QUOTE]
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Why the Modern D&D variants will not attract new players
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