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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Jhaelen" data-source="post: 5348581" data-attributes="member: 46713"><p>Granted, I would definitely call that badly suboptimal, as well. I can't remember it did anything that stupid for me, though.</p><p>Not really. I'm suggesting that a game involving complete newbies is extremely unlikely to still have the same cast of characters after a couple of sessions. Are you honestly expecting you'll be playing all of those characters for years to come? My 3e campaign has been running for six years now - an absolute personal record for me - I don't think any campaign ever lasted longer than two years before. But even so, there's not a single character from the beginning left. Most have their third character but for one everyone lost count (including the player himself). It's probably been over a dozen.</p><p></p><p>Again, I cannot imagine a DM insisting a player had to continue playing the same character for all eternity. Now, that would be something I'd call absurd.</p><p>I'd say that's a good way to deal with it, too. In 3e, several of my players just told me their character concept and I suggested some (prestige) classes that were close to the concept. This made sense, since in the beginning I was almost the only person who had all the books.</p><p>Depends. For some that may certainly be true. Some may also do something else despite thinking it was fun. And some may not have fun despite having received thoroughly optimized characters.</p><p>Well, when we started, noone was a DDI subscriber, so that was not an option for us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Well, they didn't have any experience with 4e. Of course it might be worse for someone without any rpg experience at all.</p><p></p><p>When I started playing back in the days, I started with AD&D 1e. The DM told me in two sentences about the class choices and I picked the one that intrigued me the most (an illusionist!), I rolled a bunch of dice and someone assigned them to attributes for me and rolled for my starting spells and starting equipment.</p><p></p><p>Then, after the first session (in which I was killed by a fellow player, playing an assassin), I borrowed the PHB and tried to start reading the rules myself, which was quite a challenge considering I had only just started learning English at school...</p><p></p><p>For some inexplicable reason all of this caused me to become even more interested in playing rpgs; and I continued playing to this day.</p><p></p><p>I daresay, with 4e it's a lot easier to get into the game.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5348581, member: 46713"] Granted, I would definitely call that badly suboptimal, as well. I can't remember it did anything that stupid for me, though. Not really. I'm suggesting that a game involving complete newbies is extremely unlikely to still have the same cast of characters after a couple of sessions. Are you honestly expecting you'll be playing all of those characters for years to come? My 3e campaign has been running for six years now - an absolute personal record for me - I don't think any campaign ever lasted longer than two years before. But even so, there's not a single character from the beginning left. Most have their third character but for one everyone lost count (including the player himself). It's probably been over a dozen. Again, I cannot imagine a DM insisting a player had to continue playing the same character for all eternity. Now, that would be something I'd call absurd. I'd say that's a good way to deal with it, too. In 3e, several of my players just told me their character concept and I suggested some (prestige) classes that were close to the concept. This made sense, since in the beginning I was almost the only person who had all the books. Depends. For some that may certainly be true. Some may also do something else despite thinking it was fun. And some may not have fun despite having received thoroughly optimized characters. Well, when we started, noone was a DDI subscriber, so that was not an option for us :) Well, they didn't have any experience with 4e. Of course it might be worse for someone without any rpg experience at all. When I started playing back in the days, I started with AD&D 1e. The DM told me in two sentences about the class choices and I picked the one that intrigued me the most (an illusionist!), I rolled a bunch of dice and someone assigned them to attributes for me and rolled for my starting spells and starting equipment. Then, after the first session (in which I was killed by a fellow player, playing an assassin), I borrowed the PHB and tried to start reading the rules myself, which was quite a challenge considering I had only just started learning English at school... For some inexplicable reason all of this caused me to become even more interested in playing rpgs; and I continued playing to this day. I daresay, with 4e it's a lot easier to get into the game. [/QUOTE]
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