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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="delericho" data-source="post: 5348768" data-attributes="member: 22424"><p>First up, I want to apologise for my tone yesterday. I got quite worked up about the subject when I should not have done. Sorry for any offense I caused.</p><p></p><p></p><p></p><p>Certainly, having gone to the effort of getting to grips with the rules, I can see a strong reason for carrying on. Where I have concerns is the distance between "new to the game" and "playing your first 'real' character".</p><p></p><p>I do also think there's two gaps in the product line:</p><p></p><p>As I see it, the D&D Gamedays are drawing in a lot of people for a demo game, where they play once with pregen characters. But they may well not have a regular group to join. What I think is needed is a 'real' Basic Set to take the players who have played once with an experienced DM, and teach them the ropes so they can form a group out of their friends. (For various reasons, I feel that every starter set since the old Red Box, including the new Red Box, has fallen short in this regard.)</p><p></p><p>The second product I think should be there is an "Expert Set" expansion to the same, expanding it from a tiny sample of the game to something that can sustain play for at least a year (or even until the next 'partial edition' comes out?).</p><p></p><p></p><p></p><p>I definitely feel that 4e is an improvement over 3e in this regard, and Essentials appears to be a further improvement over the original 4e. I feel there's still a ways to go, though.</p></blockquote><p></p>
[QUOTE="delericho, post: 5348768, member: 22424"] First up, I want to apologise for my tone yesterday. I got quite worked up about the subject when I should not have done. Sorry for any offense I caused. Certainly, having gone to the effort of getting to grips with the rules, I can see a strong reason for carrying on. Where I have concerns is the distance between "new to the game" and "playing your first 'real' character". I do also think there's two gaps in the product line: As I see it, the D&D Gamedays are drawing in a lot of people for a demo game, where they play once with pregen characters. But they may well not have a regular group to join. What I think is needed is a 'real' Basic Set to take the players who have played once with an experienced DM, and teach them the ropes so they can form a group out of their friends. (For various reasons, I feel that every starter set since the old Red Box, including the new Red Box, has fallen short in this regard.) The second product I think should be there is an "Expert Set" expansion to the same, expanding it from a tiny sample of the game to something that can sustain play for at least a year (or even until the next 'partial edition' comes out?). I definitely feel that 4e is an improvement over 3e in this regard, and Essentials appears to be a further improvement over the original 4e. I feel there's still a ways to go, though. [/QUOTE]
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