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*TTRPGs General
Why the Modern D&D variants will not attract new players
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<blockquote data-quote="MerricB" data-source="post: 5349050" data-attributes="member: 3586"><p>You make a good argument, Celebrim, but your central thesis seems quite flawed. D&D 3e is notable for how much preparation time was required, especially at the higher levels. Almost all of the complaints I've seen about 4E have been about the player side - the DM side has been more of "Oh, this is so much easier to run!"</p><p></p><p>The complaints from the player side have been of two nature: this is too simple (from the magic-users) and this is too complex (from the fighters). The latter point is addressed by Essentials. Honestly, I don't know if the system would be improved by making wizards and cleric more complex than they currently are. Some twiddling with rituals, certainly. The changes to wizard encounter powers will be very much welcomed.</p><p></p><p>However, I can certainly say from personal experience that there are players who are put off by the basic level of complexity of 4E characters. I'm going to be very interested to see how they react to Essentials - I should know in the sort-of-near future when (if?) Essentials makes it to Australia.</p><p></p><p></p><p></p><p>This is wrong. It's so mind-staggeringly wrong, that I can't quite comprehend how wrong it is. Yes, Virginia, there are DMs who have begun their career by buying the books and running games from them. Not all of them, certainly, but a fair portion.</p></blockquote><p></p>
[QUOTE="MerricB, post: 5349050, member: 3586"] You make a good argument, Celebrim, but your central thesis seems quite flawed. D&D 3e is notable for how much preparation time was required, especially at the higher levels. Almost all of the complaints I've seen about 4E have been about the player side - the DM side has been more of "Oh, this is so much easier to run!" The complaints from the player side have been of two nature: this is too simple (from the magic-users) and this is too complex (from the fighters). The latter point is addressed by Essentials. Honestly, I don't know if the system would be improved by making wizards and cleric more complex than they currently are. Some twiddling with rituals, certainly. The changes to wizard encounter powers will be very much welcomed. However, I can certainly say from personal experience that there are players who are put off by the basic level of complexity of 4E characters. I'm going to be very interested to see how they react to Essentials - I should know in the sort-of-near future when (if?) Essentials makes it to Australia. This is wrong. It's so mind-staggeringly wrong, that I can't quite comprehend how wrong it is. Yes, Virginia, there are DMs who have begun their career by buying the books and running games from them. Not all of them, certainly, but a fair portion. [/QUOTE]
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