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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Argyle King" data-source="post: 5349339" data-attributes="member: 58416"><p>An understandable position until I consider that my gaming habits haven't changed. If anything, I probably play less 4E than the other games I currently play and the pre-4E games I played. </p><p> </p><p>Honestly, what you mention is something I had considered too. I took a break from D&D for a little while before being asked to run the game I am running now. I do think there is some merit to the point though, and you are actually touching upon one of my qualms with 4E - It's a great experience... at first.</p><p> </p><p>I find that, when I'm on the players side of the table and join a game, I'm really into it for the first few sessions. Then, for some reason, I am suddenly hit by the feeling that I'm just going through the motions to make the group happy; so they have enough people to play. I don't know what it is or exactly how to even describe it, but I... I don't know... I wish I could explain it, but I am unsure how to.</p><p> </p><p>I really wish I could explain it better because without being able to put it into better words, what I am saying probably comes across as some sort of unfounded 'h4tEr' bias. There are very many things about the game that I look at and like. I love the new cosmology; I like the lessened power curve between levels; I like the 'drag and drop' nature of how GMing works. Though, for some reason; after the first few bites, I find my appetite has gone the way of the dodo. </p><p> </p><p>I find myself in an odd position because I can't go back to 3E either. There are things which I feel 4E got right; and experiencing those things has made me unable to sit down and play 3E again. I tried, and I couldn't do it. Though, in spite of the things I feel 4E does right, it doesn't feel right when I sit at the table with it. Something about it just doesn't deliver what I want out of an rpg experience. Great game; very well designed game, but somehow (for some reason) it doesn't give me what I want from an rpg. Somehow 4E has managed to present options I like without being a game I enjoy.</p><p> </p><p>From the GM side of the table, things are ok as long as I don't try to get too ambitious with the crunchy aspects of world building. I like running a 4E game. Though, I have noticed something odd during the past few sessions that I never gave much thought before. </p><p> </p><p> That is that I feel as though it is possible to GM 4E without knowing how to play 4E. I do know how to play -especially after 'playing the ever living hell out of it'- but I was sitting there watching the players take their turns and it hit me that I need to know virtually nothing about how things function from the player side of things to run the game. This is a good thing in some ways; it makes GMing less of a daunting task. Conversely, at times I find myself feeling more detached from the rest of the group than I would like to. Still, I do find that I generally enjoy GMing 4E far more than being a player.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5349339, member: 58416"] An understandable position until I consider that my gaming habits haven't changed. If anything, I probably play less 4E than the other games I currently play and the pre-4E games I played. Honestly, what you mention is something I had considered too. I took a break from D&D for a little while before being asked to run the game I am running now. I do think there is some merit to the point though, and you are actually touching upon one of my qualms with 4E - It's a great experience... at first. I find that, when I'm on the players side of the table and join a game, I'm really into it for the first few sessions. Then, for some reason, I am suddenly hit by the feeling that I'm just going through the motions to make the group happy; so they have enough people to play. I don't know what it is or exactly how to even describe it, but I... I don't know... I wish I could explain it, but I am unsure how to. I really wish I could explain it better because without being able to put it into better words, what I am saying probably comes across as some sort of unfounded 'h4tEr' bias. There are very many things about the game that I look at and like. I love the new cosmology; I like the lessened power curve between levels; I like the 'drag and drop' nature of how GMing works. Though, for some reason; after the first few bites, I find my appetite has gone the way of the dodo. I find myself in an odd position because I can't go back to 3E either. There are things which I feel 4E got right; and experiencing those things has made me unable to sit down and play 3E again. I tried, and I couldn't do it. Though, in spite of the things I feel 4E does right, it doesn't feel right when I sit at the table with it. Something about it just doesn't deliver what I want out of an rpg experience. Great game; very well designed game, but somehow (for some reason) it doesn't give me what I want from an rpg. Somehow 4E has managed to present options I like without being a game I enjoy. From the GM side of the table, things are ok as long as I don't try to get too ambitious with the crunchy aspects of world building. I like running a 4E game. Though, I have noticed something odd during the past few sessions that I never gave much thought before. That is that I feel as though it is possible to GM 4E without knowing how to play 4E. I do know how to play -especially after 'playing the ever living hell out of it'- but I was sitting there watching the players take their turns and it hit me that I need to know virtually nothing about how things function from the player side of things to run the game. This is a good thing in some ways; it makes GMing less of a daunting task. Conversely, at times I find myself feeling more detached from the rest of the group than I would like to. Still, I do find that I generally enjoy GMing 4E far more than being a player. [/QUOTE]
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