Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the Modern D&D variants will not attract new players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5349551" data-attributes="member: 4937"><p>D&D, and especially 1e AD&D, is rules light only in a very particular (though I grant you important) sense. And that is that D&D can be usefully stripped down to a few very basic very simple to use mechanics. And in that since, it meets my definition of a 'well designed game' in that its very modular with a simple core system. </p><p></p><p>But in the sense that I'm talking about here, AD&D 1e is fundamentally one of the least rules light system ever, because its is definately prepackaged with rules to nines especially if you start considering the full breadth of the supplementary materials. Want to know how much metamorphic rock you can tunnel away in a weeks time use goblin slave labor? It's out there. Want to know how fast you can travel between two cities using a 90' schooner with a 20 man crew? It's out there. Want to know the amount you can safely devalue your currency by - literally making money by minting coins - if you have an 100 year old established kingdom with good credit? It's out there. Want to know how much income you earn from running an inn on an established trade route, or maybe if you run a theives guild in a capital city, or do you want to know the nesting habits of stirges? It's all out there.</p><p></p><p>Everyone's version of AD&D is their own, but because the fundamental systems are so similar everyone has the ability to borrow from that vast rules library for whatever propositions that they encounter in the game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5349551, member: 4937"] D&D, and especially 1e AD&D, is rules light only in a very particular (though I grant you important) sense. And that is that D&D can be usefully stripped down to a few very basic very simple to use mechanics. And in that since, it meets my definition of a 'well designed game' in that its very modular with a simple core system. But in the sense that I'm talking about here, AD&D 1e is fundamentally one of the least rules light system ever, because its is definately prepackaged with rules to nines especially if you start considering the full breadth of the supplementary materials. Want to know how much metamorphic rock you can tunnel away in a weeks time use goblin slave labor? It's out there. Want to know how fast you can travel between two cities using a 90' schooner with a 20 man crew? It's out there. Want to know the amount you can safely devalue your currency by - literally making money by minting coins - if you have an 100 year old established kingdom with good credit? It's out there. Want to know how much income you earn from running an inn on an established trade route, or maybe if you run a theives guild in a capital city, or do you want to know the nesting habits of stirges? It's all out there. Everyone's version of AD&D is their own, but because the fundamental systems are so similar everyone has the ability to borrow from that vast rules library for whatever propositions that they encounter in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the Modern D&D variants will not attract new players
Top