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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Beginning of the End" data-source="post: 5349776" data-attributes="member: 55271"><p>Just because my computer has the ability to swap out graphics cards doesn't mean that everybody needs to be handed a box full of random parts and be forced to assemble their computer from scratch. You can put together an accessible computer without welding the case shut.</p><p></p><p>Although, personally, I think this whole "modular" vs. "integrated" thing is kind of bunk. You change Power Attack and that has an impact on melee combat for characters that have Power Attack? Well, duh.</p><p></p><p>There's this rather comical belief that you can (a) change the rules of the game without (b) having an effect on how the game plays. This is, frankly, impossible.</p><p></p><p>"But I can do it with AD&D!"</p><p></p><p>No. You can't. AD&D may be enough of a glorious mess that you don't really care about the add-on impact of your changes, but that doesn't mean they don't exist. Get rid of magical healing? Whole game changes. Change magic to a spell point system? Class balance radically alters. House rule <em>stoneskin</em> so that a handful of pebbles discharges the spell? Your game is playing significantly differently from the guy using <em>stoneskin</em> as a win button against meteor strikes. Stop rewarding XP for treasure and start rewarding it for combat? Significant impact on how people approach the dungeon.</p><p></p><p>And so forth.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5349776, member: 55271"] Just because my computer has the ability to swap out graphics cards doesn't mean that everybody needs to be handed a box full of random parts and be forced to assemble their computer from scratch. You can put together an accessible computer without welding the case shut. Although, personally, I think this whole "modular" vs. "integrated" thing is kind of bunk. You change Power Attack and that has an impact on melee combat for characters that have Power Attack? Well, duh. There's this rather comical belief that you can (a) change the rules of the game without (b) having an effect on how the game plays. This is, frankly, impossible. "But I can do it with AD&D!" No. You can't. AD&D may be enough of a glorious mess that you don't really care about the add-on impact of your changes, but that doesn't mean they don't exist. Get rid of magical healing? Whole game changes. Change magic to a spell point system? Class balance radically alters. House rule [i]stoneskin[/i] so that a handful of pebbles discharges the spell? Your game is playing significantly differently from the guy using [i]stoneskin[/i] as a win button against meteor strikes. Stop rewarding XP for treasure and start rewarding it for combat? Significant impact on how people approach the dungeon. And so forth. [/QUOTE]
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