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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Lanefan" data-source="post: 5350963" data-attributes="member: 29398"><p>Maybe. But - quite seriously - maybe not.</p><p></p><p>You are one who seems to enjoy jumping from system to system, trying them out and seeing what they can do. And if that's what floats yer boat, more power to you.</p><p></p><p>But I suspect you may be very much in the minority - not among the hardcore nutballers here on ENWorld, but among the greater gaming community. It strikes me that most people might jump systems a bit to start with until they find one they like, and then stick with that preferred system for a very long time - perhaps tinkering with it as they go in order to make it fit their desires better and-or to incorporate a good idea developed since. </p><p></p><p>For my part, I'm just too lazy to be learning new systems all the time; I'd rather put my effort into the adventures I dream up and the characters I steer to glory...or quick and painful death. And if I see something wrong with my game system, I know for a fact it's gonna be less work for all involved if I just fix the current system rather than chuck it and start over with something new.</p><p></p><p>Because there's going to be people out there - probably quite a few of them - for whom a given non-tinkerable system might be just the answer, except for a few niggling things (either by personal preference or faulty system design) that need to be...you guessed it...tinkered with to make 'em right. I maintain that if the system is truly non-tinkerable it's going to lose many DMs and players who otherwise might have become long-term supporters of it.</p><p></p><p>Depends what level you're talking. 1st level in any system is - or should be - pretty much dirt easy; just follow the instructions in the PH. 15th level, not so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5350963, member: 29398"] Maybe. But - quite seriously - maybe not. You are one who seems to enjoy jumping from system to system, trying them out and seeing what they can do. And if that's what floats yer boat, more power to you. But I suspect you may be very much in the minority - not among the hardcore nutballers here on ENWorld, but among the greater gaming community. It strikes me that most people might jump systems a bit to start with until they find one they like, and then stick with that preferred system for a very long time - perhaps tinkering with it as they go in order to make it fit their desires better and-or to incorporate a good idea developed since. For my part, I'm just too lazy to be learning new systems all the time; I'd rather put my effort into the adventures I dream up and the characters I steer to glory...or quick and painful death. And if I see something wrong with my game system, I know for a fact it's gonna be less work for all involved if I just fix the current system rather than chuck it and start over with something new. Because there's going to be people out there - probably quite a few of them - for whom a given non-tinkerable system might be just the answer, except for a few niggling things (either by personal preference or faulty system design) that need to be...you guessed it...tinkered with to make 'em right. I maintain that if the system is truly non-tinkerable it's going to lose many DMs and players who otherwise might have become long-term supporters of it. Depends what level you're talking. 1st level in any system is - or should be - pretty much dirt easy; just follow the instructions in the PH. 15th level, not so much. :) Lanefan [/QUOTE]
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