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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="Lanefan" data-source="post: 5352252" data-attributes="member: 29398"><p>As to whether people stick with the same system? Sure it is. Why, you ask? Because game system isn't why they leave.</p><p></p><p>Those who left had all sorts of different reasons for doing so, of which the actual game system being played was (if memory serves) in the first long game irrelevant and in the second one a consideration for only a few. But now you've got me thinking as to why each one did leave... ::checks some logs, tries to remember:: ...see below.</p><p></p><p>(side note: I should probably also mention here that all three of my games used/are using essentially the same system; and that there was player carry-over from one to the next in each case)</p><p></p><p>OK, why did they leave?</p><p></p><p>First long game had a total of 19 players. 9 of these were active at campaign's end. Of the 10 who left before it was done:</p><p></p><p>1 left due to boredom with system (advancement too slow)</p><p>3 left because they moved out of town</p><p>3 left because they weren't really into RPGs at the time (the 1-session types)</p><p>3 left due to personality clashes with other players and-or me</p><p></p><p>Also, one of the finishing 9 had left due to scheduling and later returned.</p><p></p><p>Second long game had a total of 21 players, 10 active at campaign's end. Of the 11 who left early:</p><p></p><p>4 left because they moved out of town</p><p>2 left because they weren't really into RPGs at the time (1-session types)</p><p>1 left due to health reasons (could not get to the games)</p><p>1 left due to dissatisfaction with game system, preferred 3e</p><p>2 left due to personality conflicts with other players and-or me</p><p>1 left due to scheduling issues (not enough time)</p><p></p><p>Of those who finished, 2 had left (one due to scheduling, one to try other RPG systems and genres) during the campaign, and later returned.</p><p></p><p>Third and current game has had 8 players, 5 are active now.</p><p></p><p>2 left due to scheduling (school); both are likely to return later</p><p>1 left due to not really being into RPGs at the time (1-session type).</p><p></p><p>So, to sum up: of all the various people who have left my games I can find only 2 for whom game system was - as far as I can tell - the primary reason. The *group*, as defined by its slowly-changing membership at any given time, stuck with the system.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5352252, member: 29398"] As to whether people stick with the same system? Sure it is. Why, you ask? Because game system isn't why they leave. Those who left had all sorts of different reasons for doing so, of which the actual game system being played was (if memory serves) in the first long game irrelevant and in the second one a consideration for only a few. But now you've got me thinking as to why each one did leave... ::checks some logs, tries to remember:: ...see below. (side note: I should probably also mention here that all three of my games used/are using essentially the same system; and that there was player carry-over from one to the next in each case) OK, why did they leave? First long game had a total of 19 players. 9 of these were active at campaign's end. Of the 10 who left before it was done: 1 left due to boredom with system (advancement too slow) 3 left because they moved out of town 3 left because they weren't really into RPGs at the time (the 1-session types) 3 left due to personality clashes with other players and-or me Also, one of the finishing 9 had left due to scheduling and later returned. Second long game had a total of 21 players, 10 active at campaign's end. Of the 11 who left early: 4 left because they moved out of town 2 left because they weren't really into RPGs at the time (1-session types) 1 left due to health reasons (could not get to the games) 1 left due to dissatisfaction with game system, preferred 3e 2 left due to personality conflicts with other players and-or me 1 left due to scheduling issues (not enough time) Of those who finished, 2 had left (one due to scheduling, one to try other RPG systems and genres) during the campaign, and later returned. Third and current game has had 8 players, 5 are active now. 2 left due to scheduling (school); both are likely to return later 1 left due to not really being into RPGs at the time (1-session type). So, to sum up: of all the various people who have left my games I can find only 2 for whom game system was - as far as I can tell - the primary reason. The *group*, as defined by its slowly-changing membership at any given time, stuck with the system. Lanefan [/QUOTE]
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