Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the Modern D&D variants will not attract new players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5353897" data-attributes="member: 87792"><p>I disagree. To me not knowing the basic rules is akin to not understanding the rules of physics in the world. But I'm at one end of the spectrum here.</p><p> </p><p></p><p> </p><p>Add in</p><p>1b) I make my own estimates about whether the proposition is valid influenced by both the world as we've seen it and the rules of the game.</p><p> </p><p></p><p> </p><p>And you encourage people to say "I want to GM" by making a system that's nice to GM - low prep time, easy to make evocative, minimal chance of being utterly derailed or a serious arms race.</p><p> </p><p></p><p> </p><p>That's not a rules light system. That's an incomplete and poorly designed rules-heavy system masquerading as rules light. A rules light system is something like Dread where the rules go as follows:</p><p> </p><p>1 Is what's being tried remotely plausible. If no, stop. If it involves god-moding, ask them to rephrase.</p><p>2: Is what's being tried challenging? If no, they succeed.</p><p>3: Name a difficulty in number of blocks needed for them to do what they are trying. Tell them to pull that many blocks. If they succeed, they succeed. If they bottle, they bottle. If they knock the tower over they die.</p><p></p><p>Neither vague nor difficult to apply other than working out how many blocks for a given action. And covers almost every situation that might come up.</p><p> </p><p></p><p> </p><p>You seem to be working under the assumption that D&D was a rules light system. That it never was. The approach was always rules heavy and inelegant.</p><p> </p><p></p><p> </p><p>That they take more conceptual work and that you can't do very much in terms of expansions being two more. I have Dread. I can't see how they can sell me a second book. So it's not worth a big company marketing them.</p><p> </p><p></p><p></p><p>You seem to be working under the assumption that versatility automatically makes a system good.</p><p> </p><p></p><p> </p><p>*eyeroll*</p><p> </p><p>The situation is similar. It would be d20+dex. But the situation isn't the same. 16 need not be a success this time.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5353897, member: 87792"] I disagree. To me not knowing the basic rules is akin to not understanding the rules of physics in the world. But I'm at one end of the spectrum here. Add in 1b) I make my own estimates about whether the proposition is valid influenced by both the world as we've seen it and the rules of the game. And you encourage people to say "I want to GM" by making a system that's nice to GM - low prep time, easy to make evocative, minimal chance of being utterly derailed or a serious arms race. That's not a rules light system. That's an incomplete and poorly designed rules-heavy system masquerading as rules light. A rules light system is something like Dread where the rules go as follows: 1 Is what's being tried remotely plausible. If no, stop. If it involves god-moding, ask them to rephrase. 2: Is what's being tried challenging? If no, they succeed. 3: Name a difficulty in number of blocks needed for them to do what they are trying. Tell them to pull that many blocks. If they succeed, they succeed. If they bottle, they bottle. If they knock the tower over they die. Neither vague nor difficult to apply other than working out how many blocks for a given action. And covers almost every situation that might come up. You seem to be working under the assumption that D&D was a rules light system. That it never was. The approach was always rules heavy and inelegant. That they take more conceptual work and that you can't do very much in terms of expansions being two more. I have Dread. I can't see how they can sell me a second book. So it's not worth a big company marketing them. You seem to be working under the assumption that versatility automatically makes a system good. *eyeroll* The situation is similar. It would be d20+dex. But the situation isn't the same. 16 need not be a success this time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the Modern D&D variants will not attract new players
Top