Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the Modern D&D variants will not attract new players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Camelot" data-source="post: 5354235" data-attributes="member: 82617"><p>Celebrim, you mentioned that the D&D books were "as dry as a cookbook." I think you need to rethink that simile, because as I see it, it fits D&D perfectly.</p><p> </p><p>When you want to eat food, you need to make it first. You get out your cookbook and find a recipe that sounds and looks good, based on the description that the author provides and the pictures of the completed food. You then must go through the steps of creating the food. You might add in your own ingredients or take out suggested ingredients that you don't like. Of course, you might also mess up some of the measuring or timing during the preparation. Once you are finished, you can then eat the food. You may find that it is just as you expected, but you might also find that the meal didn't turn out as you had hoped. You could go back and try again, or you might make something completely new.</p><p> </p><p>When you want to play an RPG, you need to make a character first. You get out your Player's Handbook and find a class and race combo that sounds and looks good, based on the mechanics that the author wrote and the pictures and flavor text of those characters. You then must go throught the steps of creating the character. You might add in your own homebrew mechanics or change some roleplaying aspects that you don't like. Of course, you might also mess up some of the math or misunderstand the mechanics. Once you are finished, you can then play the RPG. You may find that it is just as you expected, but you might also find that the character didn't turn out as you had hoped. You could go back and rework the character, or you might make something comepletely new.</p><p> </p><p>The point is, you need those rules to make the food/play the RPG as the author intended it. You could also make up your own recipe/game rules, but it might not turn out as good as it would have with the cookbook/rulebook, because the author of that book has had a lot more experience than you at making the food/game rules taste good/be fun.</p><p> </p><p>The rulebook may be dry, but that's because it isn't the game by itself. There is some effort involved, in any game, to actually play the game instead of just reading a book.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5354235, member: 82617"] Celebrim, you mentioned that the D&D books were "as dry as a cookbook." I think you need to rethink that simile, because as I see it, it fits D&D perfectly. When you want to eat food, you need to make it first. You get out your cookbook and find a recipe that sounds and looks good, based on the description that the author provides and the pictures of the completed food. You then must go through the steps of creating the food. You might add in your own ingredients or take out suggested ingredients that you don't like. Of course, you might also mess up some of the measuring or timing during the preparation. Once you are finished, you can then eat the food. You may find that it is just as you expected, but you might also find that the meal didn't turn out as you had hoped. You could go back and try again, or you might make something completely new. When you want to play an RPG, you need to make a character first. You get out your Player's Handbook and find a class and race combo that sounds and looks good, based on the mechanics that the author wrote and the pictures and flavor text of those characters. You then must go throught the steps of creating the character. You might add in your own homebrew mechanics or change some roleplaying aspects that you don't like. Of course, you might also mess up some of the math or misunderstand the mechanics. Once you are finished, you can then play the RPG. You may find that it is just as you expected, but you might also find that the character didn't turn out as you had hoped. You could go back and rework the character, or you might make something comepletely new. The point is, you need those rules to make the food/play the RPG as the author intended it. You could also make up your own recipe/game rules, but it might not turn out as good as it would have with the cookbook/rulebook, because the author of that book has had a lot more experience than you at making the food/game rules taste good/be fun. The rulebook may be dry, but that's because it isn't the game by itself. There is some effort involved, in any game, to actually play the game instead of just reading a book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the Modern D&D variants will not attract new players
Top