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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="CharlesRyan" data-source="post: 5354858" data-attributes="member: 5265"><p>So you don't personally enjoy the play style or the edition. Fair enough. But the evidence from where I'm sitting (and I organized the launch and first three seasons of Encounters for the entire UK market, which included all the play data) is that Encounters is a runaway success. Far and away the most successful OP and public-play program for D&D ever. And terrific at bringing in new players.</p><p></p><p>Is it the end-all and be-all of the RPG experience? Hell no. But as a method for connecting new players to experienced DMs, it is undeniably working.</p><p></p><p>(And while DMing that sort of event may sound as boring to you as it does to me, Encounters offers a different thrill which is unresistible to many hardcore DMs: the joy of teaching the game and seeing new players get into it.)</p><p></p><p></p><p></p><p>I'm with you there. If I were to prognosticate, I'd guess that this will eventually fall by the wayside. It's extraneous and doesn't really add anything to the experience. Maybe it works as a hook to encourage players to attend <em>every</em> session instead of <em>some</em> sessions, but my guess is that the activity itself is a far stronger hook.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5354858, member: 5265"] So you don't personally enjoy the play style or the edition. Fair enough. But the evidence from where I'm sitting (and I organized the launch and first three seasons of Encounters for the entire UK market, which included all the play data) is that Encounters is a runaway success. Far and away the most successful OP and public-play program for D&D ever. And terrific at bringing in new players. Is it the end-all and be-all of the RPG experience? Hell no. But as a method for connecting new players to experienced DMs, it is undeniably working. (And while DMing that sort of event may sound as boring to you as it does to me, Encounters offers a different thrill which is unresistible to many hardcore DMs: the joy of teaching the game and seeing new players get into it.) I'm with you there. If I were to prognosticate, I'd guess that this will eventually fall by the wayside. It's extraneous and doesn't really add anything to the experience. Maybe it works as a hook to encourage players to attend [I]every[/I] session instead of [I]some[/I] sessions, but my guess is that the activity itself is a far stronger hook. [/QUOTE]
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