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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="JeffB" data-source="post: 5355528" data-attributes="member: 518"><p>This has always been my case as well. I totally burnt out on 3E after a couple years, and while 4E is MUCH better for my own enjoyment, it is still "too much" as a game system. Some old lapsed players of mine recently asked me to run a 3.X or Pathfinder game, and just to get some game time in, I said OK. I purchased the PF books and despite several attempts to really get into reading/learning and getting inspired by the system, after an hour my eyes just glazed over. I shelved the books and told them, "sorry, no can-do". I offered to run some B/X or S&W:WB, 2E, or C&C. They are currently contemplating.</p><p></p><p>It's the same thing when I bought the recent Mongoose Runequest II book- From a player persepctive I can enjoy the more complicated combat & technical aspects but as a GM-rules up the ying yang stifles my creativity and enjoyment. Many RPGs have become way too complicated for me to enjoy. </p><p></p><p>as to the original intent of the OP- I have a son turning 11 at the end of the month- I have attempted several times to spark an interest in D&D in previous years using the 4E basic kit (the original one) as well as the 3.5 version, and the only moderately successful time was when I gave him the Mentzer players book (Frank's original hand erratta'ed copy, no less!). He's on occasion pulled the book out to read. I am hoping being slightly older and 4E red box which he will receive this sunday, which will generate some interest. I think a GOOD D&D game for the Nintenod DS/Wii or some other console would probably be a better catalyst for most young folk these days. The current rules systems are IMO just too complicated to have mass appeal. the original Basic Sets did a much better job in not only sparking imagination, but provided a far simpler play experience in combination with those old basic modules. In addition they had much extended play value as they were pretty compatible with AD&D modules. Todays young player gets into red box, and then gets slammed with a very complicated book in HOTFL or the PHB1- and 3.x was even worse. </p><p></p><p>Then again, D&D is not the world wide "cult hit" it was in the late 70s and early 80s, and I don't think we will ever see that again- kids are blasted with so much more Fantasy & Sci-Fi TV/Movies/Video games these days , D&D is comparitively "weak". Very unlike my youth in the 1970s- when the fantastical & the sense of wonder was far less commonplace and the medium was the the original Star Wars movie (EP IV), an old white cover copy of The Hobbit/LotR, or the incredible graphics of a Atari 2600 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 5355528, member: 518"] This has always been my case as well. I totally burnt out on 3E after a couple years, and while 4E is MUCH better for my own enjoyment, it is still "too much" as a game system. Some old lapsed players of mine recently asked me to run a 3.X or Pathfinder game, and just to get some game time in, I said OK. I purchased the PF books and despite several attempts to really get into reading/learning and getting inspired by the system, after an hour my eyes just glazed over. I shelved the books and told them, "sorry, no can-do". I offered to run some B/X or S&W:WB, 2E, or C&C. They are currently contemplating. It's the same thing when I bought the recent Mongoose Runequest II book- From a player persepctive I can enjoy the more complicated combat & technical aspects but as a GM-rules up the ying yang stifles my creativity and enjoyment. Many RPGs have become way too complicated for me to enjoy. as to the original intent of the OP- I have a son turning 11 at the end of the month- I have attempted several times to spark an interest in D&D in previous years using the 4E basic kit (the original one) as well as the 3.5 version, and the only moderately successful time was when I gave him the Mentzer players book (Frank's original hand erratta'ed copy, no less!). He's on occasion pulled the book out to read. I am hoping being slightly older and 4E red box which he will receive this sunday, which will generate some interest. I think a GOOD D&D game for the Nintenod DS/Wii or some other console would probably be a better catalyst for most young folk these days. The current rules systems are IMO just too complicated to have mass appeal. the original Basic Sets did a much better job in not only sparking imagination, but provided a far simpler play experience in combination with those old basic modules. In addition they had much extended play value as they were pretty compatible with AD&D modules. Todays young player gets into red box, and then gets slammed with a very complicated book in HOTFL or the PHB1- and 3.x was even worse. Then again, D&D is not the world wide "cult hit" it was in the late 70s and early 80s, and I don't think we will ever see that again- kids are blasted with so much more Fantasy & Sci-Fi TV/Movies/Video games these days , D&D is comparitively "weak". Very unlike my youth in the 1970s- when the fantastical & the sense of wonder was far less commonplace and the medium was the the original Star Wars movie (EP IV), an old white cover copy of The Hobbit/LotR, or the incredible graphics of a Atari 2600 :) [/QUOTE]
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