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Why the Modern D&D variants will not attract new players
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<blockquote data-quote="prosfilaes" data-source="post: 5356051" data-attributes="member: 40166"><p>It's not a fix I'd be terribly happy with; for one, odds of more then maybe one in 400 (18 on 3d6, or 2 20s in a row on a d20) are too unlikely to have any result but causing random destruction once in a blue moon. For another, Rolemaster is right; any attack can bring the sudden death of an unlucky victim. If it really started to annoy me, I could see a quadratic system--(distance / 10')^2 d6 or something. But singling out falls as having a low probability of sudden death strikes me as weird.</p><p></p><p></p><p></p><p>I am not my character; my character is a very-much larger than life experienced adventurer. There is no way you can convey the information my adventurer knows about this situation in mere words. If you want to try and feed me everything in description, I don't feel unreasonable in wanting that description to give me a solid understand of just how dangerous a trained professional thinks it is.</p><p></p><p></p><p></p><p>I'm playing D&D, not E6 or Rolemaster. The Crocodile Hunter is not a medium or high level D&D character. </p><p></p><p></p><p></p><p>That's some characters. But that's not necessarily all characters; some may trust their god to have their back, some may believe their luck will never run out, and some may just stop caring.</p><p></p><p></p><p></p><p>From my character's perspective, he's had a few occasions where he's been squarely hit by a crossbow bolt. Most people were killed by the first, and never got a raise dead. He's clearly not as mortal as any other man. You're making a lot of assumptions about how people respond to these things, and while I think that some PCs may be reasonably cautious people, I think others may well believe themselves immortal or think they have nothing to lose.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5356051, member: 40166"] It's not a fix I'd be terribly happy with; for one, odds of more then maybe one in 400 (18 on 3d6, or 2 20s in a row on a d20) are too unlikely to have any result but causing random destruction once in a blue moon. For another, Rolemaster is right; any attack can bring the sudden death of an unlucky victim. If it really started to annoy me, I could see a quadratic system--(distance / 10')^2 d6 or something. But singling out falls as having a low probability of sudden death strikes me as weird. I am not my character; my character is a very-much larger than life experienced adventurer. There is no way you can convey the information my adventurer knows about this situation in mere words. If you want to try and feed me everything in description, I don't feel unreasonable in wanting that description to give me a solid understand of just how dangerous a trained professional thinks it is. I'm playing D&D, not E6 or Rolemaster. The Crocodile Hunter is not a medium or high level D&D character. That's some characters. But that's not necessarily all characters; some may trust their god to have their back, some may believe their luck will never run out, and some may just stop caring. From my character's perspective, he's had a few occasions where he's been squarely hit by a crossbow bolt. Most people were killed by the first, and never got a raise dead. He's clearly not as mortal as any other man. You're making a lot of assumptions about how people respond to these things, and while I think that some PCs may be reasonably cautious people, I think others may well believe themselves immortal or think they have nothing to lose. [/QUOTE]
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