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Why The Niches?
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<blockquote data-quote="Umbran" data-source="post: 4898853" data-attributes="member: 177"><p>Humans are built to use symbols and see patterns. We slice and dice and anything and everything into little bits, as an aid to understanding. There's nothing new about this, in general, or to gaming, in particular - the Gamist/Narrativist/Simulationist framework has been around in some form for well over a decade.</p><p></p><p>Humans are also very tribal beasts. It is very, very important for humans to identify Them, and differentiate Them from Us. We slot things into pigeonholes so we know what is safe, and what isn't. There's nothing new to that, either. Been happening for eons, and it became pretty darned obvious in gaming with the emergence of White Wolf as a notable player in RPGs back in the 1990s.</p><p></p><p>It seems to me that the past year or so of history on these boards have left many with an even stronger than usual desire to differentiate. The basic desire seems not to analyze, but to categorize.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4898853, member: 177"] Humans are built to use symbols and see patterns. We slice and dice and anything and everything into little bits, as an aid to understanding. There's nothing new about this, in general, or to gaming, in particular - the Gamist/Narrativist/Simulationist framework has been around in some form for well over a decade. Humans are also very tribal beasts. It is very, very important for humans to identify Them, and differentiate Them from Us. We slot things into pigeonholes so we know what is safe, and what isn't. There's nothing new to that, either. Been happening for eons, and it became pretty darned obvious in gaming with the emergence of White Wolf as a notable player in RPGs back in the 1990s. It seems to me that the past year or so of history on these boards have left many with an even stronger than usual desire to differentiate. The basic desire seems not to analyze, but to categorize. [/QUOTE]
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