Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the paladin fails: It's all about OPTIONS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Calico_Jack73" data-source="post: 1477348" data-attributes="member: 14403"><p>I disagree. I think the three classes you mentioned make perfectly good classes. The problem is that you are breaking it down into a game mechanics standpoint. Honestly, mechanics don't figure into my choice when I decide what I am going to play in a game. Character concept is the greatest OPTION in any game no matter what class you choose to play. Mechanics wise I believe the Paladin is superior to most and I'll point out why.</p><p></p><p>1) Immunity to Fear: If you haven't come to value this little ability then your DM has been going easy on you. Warrior classes have the weakest WILL save progression in the game. A nice little Fear spell cast on a Fighter will nicely deprive a party of their tank more often than not.</p><p></p><p>2) Immunity to Disease: As above. If you haven't had to deal with disease then your DM is going easy on you. Yellow Mold and Mummy Rot... these are things that can make any other class cringe with fear. Not a Paladin.</p><p></p><p>3) Detect Evil at Will:This ability has saved my character numerous times in the past. When looking into a darkened alley my Paladin could detect if and how many thieves were waiting for him. It doesn't rely on vision. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>4) Lay on Hands: Even a single point of healing will stabilize a dying party member. Combine that as a touch attack with Smite Evil against a Vampire or Lich and you've got someone who can put some major hurtin' on a big bad undead guy.</p><p></p><p>5) Spell Resistance: Get that Paladin a Holy Sword and you've got someone who will be walking through spells left and right. Not that they were ever a problem because a Paladin also has a...</p><p></p><p>6) Charisma Save Bonus: Provided that you have a decent CHA you get a bonus to ALL saves. I shouldn't have to go into how great this is.</p><p></p><p>Yes... the class doesn't offer much in the way of options. Every Paladin has the same abilites as any other Paladin. But then again that is what PrCs are for. If you don't want to progress as a Paladin then pick a PrC.</p><p></p><p>In the end, playing a Paladin IS your greatest <em>option</em>. If you want all of those abilities in one nice little package then the Paladin is for you. If not, then exercise your <em>option</em> NOT to play a Paladin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1477348, member: 14403"] I disagree. I think the three classes you mentioned make perfectly good classes. The problem is that you are breaking it down into a game mechanics standpoint. Honestly, mechanics don't figure into my choice when I decide what I am going to play in a game. Character concept is the greatest OPTION in any game no matter what class you choose to play. Mechanics wise I believe the Paladin is superior to most and I'll point out why. 1) Immunity to Fear: If you haven't come to value this little ability then your DM has been going easy on you. Warrior classes have the weakest WILL save progression in the game. A nice little Fear spell cast on a Fighter will nicely deprive a party of their tank more often than not. 2) Immunity to Disease: As above. If you haven't had to deal with disease then your DM is going easy on you. Yellow Mold and Mummy Rot... these are things that can make any other class cringe with fear. Not a Paladin. 3) Detect Evil at Will:This ability has saved my character numerous times in the past. When looking into a darkened alley my Paladin could detect if and how many thieves were waiting for him. It doesn't rely on vision. :D 4) Lay on Hands: Even a single point of healing will stabilize a dying party member. Combine that as a touch attack with Smite Evil against a Vampire or Lich and you've got someone who can put some major hurtin' on a big bad undead guy. 5) Spell Resistance: Get that Paladin a Holy Sword and you've got someone who will be walking through spells left and right. Not that they were ever a problem because a Paladin also has a... 6) Charisma Save Bonus: Provided that you have a decent CHA you get a bonus to ALL saves. I shouldn't have to go into how great this is. Yes... the class doesn't offer much in the way of options. Every Paladin has the same abilites as any other Paladin. But then again that is what PrCs are for. If you don't want to progress as a Paladin then pick a PrC. In the end, playing a Paladin IS your greatest [I]option[/I]. If you want all of those abilities in one nice little package then the Paladin is for you. If not, then exercise your [I]option[/I] NOT to play a Paladin. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the paladin fails: It's all about OPTIONS
Top