Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the paladin fails: It's all about OPTIONS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DragonLancer" data-source="post: 1478656" data-attributes="member: 11868"><p>Interesting thread. </p><p></p><p>As a DM and as a player, I'm more than happy with the way the classes are presented in the D&D system. Each class has strong and weak points, and thats kind of the point - game balance. The fighter is the main combat class. He gains feats that make him better and better in a fight as he levels. He's none too good outside of that with skills and such. The barbarian and monk are also combat classes but with twists. </p><p></p><p>The barbarian represents not a "barbarian person" but more a warrior who focuses on instinct rather than trained skill as a fighter does. With its rage and some other class abilities, its not really possible to recreate with another class hence one reason for it.</p><p>The Monk is just an unarmed combatant. Its possible to create a pretty good unarmed warrior with just the fighter class. The point of the Monk is to allow that with a few extra powers.</p><p>The Paladin represents (depending how you view the class) a holy warrior or someone touched by the gods of good. To represent that, the class does not get the fighter feats but gains something different - the clerical style abilities for instance.</p><p></p><p>The core classes are balanced towards one another. One class gains feats, another gains special abilities. A third gains spells but lacks both the feats and skills of other classes. So its not a case of a class lacking options, but more a case of a class having different options.</p><p></p><p>Its late, so I hope that makes sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1478656, member: 11868"] Interesting thread. As a DM and as a player, I'm more than happy with the way the classes are presented in the D&D system. Each class has strong and weak points, and thats kind of the point - game balance. The fighter is the main combat class. He gains feats that make him better and better in a fight as he levels. He's none too good outside of that with skills and such. The barbarian and monk are also combat classes but with twists. The barbarian represents not a "barbarian person" but more a warrior who focuses on instinct rather than trained skill as a fighter does. With its rage and some other class abilities, its not really possible to recreate with another class hence one reason for it. The Monk is just an unarmed combatant. Its possible to create a pretty good unarmed warrior with just the fighter class. The point of the Monk is to allow that with a few extra powers. The Paladin represents (depending how you view the class) a holy warrior or someone touched by the gods of good. To represent that, the class does not get the fighter feats but gains something different - the clerical style abilities for instance. The core classes are balanced towards one another. One class gains feats, another gains special abilities. A third gains spells but lacks both the feats and skills of other classes. So its not a case of a class lacking options, but more a case of a class having different options. Its late, so I hope that makes sense. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the paladin fails: It's all about OPTIONS
Top