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Why the paladin fails: It's all about OPTIONS
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<blockquote data-quote="BSF" data-source="post: 1478912" data-attributes="member: 13098"><p>Well, truth be told the Ranger is an improvement in my opinion, but still a long way from what I would want to really play. Why do all Rangers have Animal Companions? Why spells? What I do appreciate about the Ranger class is that WotC has made it a little more enjoyable to play and provided a little incentive to keep taking levels. If you like all the options that the class offers, you do get to look forward to something new with almost every level. But, if the class is not exactly what you are looking for, then you are left feeling a bit disappointed at times. </p><p></p><p>Which, is what I *think* Driddle is saying about the Barbarian, Monk and Paladin. I suppose the problem for me is that I see the same issues with the Ranger and the Rogue. To a lesser degree, I can see it with many classes. But, that is one of the payoffs that I am willing to accept for a class-based system. I want the entry level to be easy enough for new players to be comfortable. To borrow from Wormwood: I want the recipes. I'm not sure a list of alternate ingredients is helpful for every single player. But, I do not mind seeing the alternate ingredients in a non-core book. </p><p></p><p>What I don't want to see is a bunch of people looking at DnD and saying "Sheesh, now this is like GURPS or HERO." Those systems have strong points. But, they also have weak points, just like D20. I want to see people enter into the hobby. As they gain confidence and excitement for the hobby, I want them to be able to look around and find new options to expand their gaming fun. Heck, I even encourage them to make it up. One of my players wanted to play a Samurai (Hi Macbeth!). He wasn't entirely keen on the Oriental Adventures version. He did like the Complete Warrior version. Well, except for the assumption that all Samurai dual wield. He didn't want to do that. As a player, he was willing to accept that some of the class abilities would go unused because it doesn't fit his character concept. However, I (as the DM) and not satisfied with that. This is a character that is multi-classing into Samurai because it fits his background and concept. He is established as using a Nagamaki. Looking over it, I proposed that (if he wants) we could treat the Nagamaki as his Daisho and we would swap out some feats at the levels where Two-Weapon fighting style feats were granted. It's not a big change. Why WotC didn't provide alternate ingredients is something I don't know. Nor is it important. Between the DM and the Player, I think we worked out an acceptable option.</p></blockquote><p></p>
[QUOTE="BSF, post: 1478912, member: 13098"] Well, truth be told the Ranger is an improvement in my opinion, but still a long way from what I would want to really play. Why do all Rangers have Animal Companions? Why spells? What I do appreciate about the Ranger class is that WotC has made it a little more enjoyable to play and provided a little incentive to keep taking levels. If you like all the options that the class offers, you do get to look forward to something new with almost every level. But, if the class is not exactly what you are looking for, then you are left feeling a bit disappointed at times. Which, is what I *think* Driddle is saying about the Barbarian, Monk and Paladin. I suppose the problem for me is that I see the same issues with the Ranger and the Rogue. To a lesser degree, I can see it with many classes. But, that is one of the payoffs that I am willing to accept for a class-based system. I want the entry level to be easy enough for new players to be comfortable. To borrow from Wormwood: I want the recipes. I'm not sure a list of alternate ingredients is helpful for every single player. But, I do not mind seeing the alternate ingredients in a non-core book. What I don't want to see is a bunch of people looking at DnD and saying "Sheesh, now this is like GURPS or HERO." Those systems have strong points. But, they also have weak points, just like D20. I want to see people enter into the hobby. As they gain confidence and excitement for the hobby, I want them to be able to look around and find new options to expand their gaming fun. Heck, I even encourage them to make it up. One of my players wanted to play a Samurai (Hi Macbeth!). He wasn't entirely keen on the Oriental Adventures version. He did like the Complete Warrior version. Well, except for the assumption that all Samurai dual wield. He didn't want to do that. As a player, he was willing to accept that some of the class abilities would go unused because it doesn't fit his character concept. However, I (as the DM) and not satisfied with that. This is a character that is multi-classing into Samurai because it fits his background and concept. He is established as using a Nagamaki. Looking over it, I proposed that (if he wants) we could treat the Nagamaki as his Daisho and we would swap out some feats at the levels where Two-Weapon fighting style feats were granted. It's not a big change. Why WotC didn't provide alternate ingredients is something I don't know. Nor is it important. Between the DM and the Player, I think we worked out an acceptable option. [/QUOTE]
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Why the paladin fails: It's all about OPTIONS
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