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General Tabletop Discussion
*Pathfinder & Starfinder
Why the renaming of classes?
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<blockquote data-quote="SSquirrel" data-source="post: 5566290" data-attributes="member: 5202"><p>Says you. My DM is running the ever popular "Bringing gods back to Athas" campaign. Heck, my group has a Cleric AND a Paladin plus a Monk who MCed Cleric all worshiping Pelor. We have Team Pelor and Team Heretic heh. Conveniently, we sit around the table perfectly divided. Here is the Divine Characters sidebar from the DSCS:</p><p></p><p>"DIVINE CHARACTERS</p><p>The gods who once influenced Athas are long dead and</p><p>nearly forgotten by the people of the world Therefore,</p><p>heroes who draw on divine power are rare indeed. You</p><p>won’t find temples or priests of your god. You’ll probably</p><p>never meet another person who believes in any god. Still,</p><p>if you really want to play a divine character, you and your</p><p>Dungeon Master might be able to make it work. Here</p><p>are some suggestions for how your character might know</p><p>about divine magic and gain access to divine powers.</p><p></p><p>+ You have come to own a relic from an ancient age</p><p>that grants you odd powers. You’re unsure of its</p><p>origin or what the strange symbol emblazoned on</p><p>the relic’s surface represents.</p><p></p><p>+ You are a descendant of a long-forgotten demigod</p><p>whose lineage has survived across the centuries. You</p><p>draw divine power from your holy blood, disguising it</p><p>as psionic or primal magic to keep your secret safe.</p><p></p><p>+ Wandering in the wastes, lost and dehydrated, you</p><p>collapsed and heard a voice that promised to save</p><p>you in exchange for your devotion. You awoke in a</p><p>tribal camp, parched and burned but alive. You can’t</p><p>be sure exactly what saved your life, but you do your</p><p>best to hold to the bargain you made."</p><p></p><p>Plus given that they added the Dark Sun box to the CB to allow people to make any kind of character and still play it w/all the Dark Sun gear and options, I think that kind of kills the whole No Divine thing. As far as the official word for the campaign world, yes no gods. It's always been DM discretion in 4E and in 2E you still had Clerics, they were just elemental focused instead. They could have easily done that in 4E as well.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5566290, member: 5202"] Says you. My DM is running the ever popular "Bringing gods back to Athas" campaign. Heck, my group has a Cleric AND a Paladin plus a Monk who MCed Cleric all worshiping Pelor. We have Team Pelor and Team Heretic heh. Conveniently, we sit around the table perfectly divided. Here is the Divine Characters sidebar from the DSCS: "DIVINE CHARACTERS The gods who once influenced Athas are long dead and nearly forgotten by the people of the world Therefore, heroes who draw on divine power are rare indeed. You won’t find temples or priests of your god. You’ll probably never meet another person who believes in any god. Still, if you really want to play a divine character, you and your Dungeon Master might be able to make it work. Here are some suggestions for how your character might know about divine magic and gain access to divine powers. + You have come to own a relic from an ancient age that grants you odd powers. You’re unsure of its origin or what the strange symbol emblazoned on the relic’s surface represents. + You are a descendant of a long-forgotten demigod whose lineage has survived across the centuries. You draw divine power from your holy blood, disguising it as psionic or primal magic to keep your secret safe. + Wandering in the wastes, lost and dehydrated, you collapsed and heard a voice that promised to save you in exchange for your devotion. You awoke in a tribal camp, parched and burned but alive. You can’t be sure exactly what saved your life, but you do your best to hold to the bargain you made." Plus given that they added the Dark Sun box to the CB to allow people to make any kind of character and still play it w/all the Dark Sun gear and options, I think that kind of kills the whole No Divine thing. As far as the official word for the campaign world, yes no gods. It's always been DM discretion in 4E and in 2E you still had Clerics, they were just elemental focused instead. They could have easily done that in 4E as well. [/QUOTE]
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Why the renaming of classes?
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