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General Tabletop Discussion
*Pathfinder & Starfinder
Why the renaming of classes?
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<blockquote data-quote="WalterKovacs" data-source="post: 5566896" data-attributes="member: 63763"><p>They did miss out on an opportunity of not actually doing stuff like having battlerager, tempest, arena, etc not being their own thing, but that was partially something they missed out on when they were first making the new options is Martial Power. Instead of, for example, giving the character fewer armor proficiencies, it instead gets the cludgy "please wear lighter armor" clauses. And the various "take this instead of that" options could have been presented easier by just giving a set of things for each build.</p><p> </p><p>Even before Essentials, most new classes at least new what was a "class" feature and what was a "build" feature ... the PHB1 classes have a lot of 'replace this class feature with that one" options, and not all of them are really build dependent. Like the warlord, you can be inspiring or resourceful, etc ... but you can also choose between giving bonuses to intiative, or to have an encounter power and heavy shield prof. And you can choose to give up some armor to get access to bows and stuff, etc.</p><p> </p><p>So, the PHB classes sort of have a big mess of mixed together options for class features, so it's easier than making them seperate builds that all have to make the same 'other' choices.</p><p> </p><p>But, it would be nice if the builder would "change" your class based on certain options. Like calling you a Battlerager Fighter, or a Resouceful Warlord, or say an Eldritch Knight (or whatever the 'build' for the Eladrin Knight mod is called)</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5566896, member: 63763"] They did miss out on an opportunity of not actually doing stuff like having battlerager, tempest, arena, etc not being their own thing, but that was partially something they missed out on when they were first making the new options is Martial Power. Instead of, for example, giving the character fewer armor proficiencies, it instead gets the cludgy "please wear lighter armor" clauses. And the various "take this instead of that" options could have been presented easier by just giving a set of things for each build. Even before Essentials, most new classes at least new what was a "class" feature and what was a "build" feature ... the PHB1 classes have a lot of 'replace this class feature with that one" options, and not all of them are really build dependent. Like the warlord, you can be inspiring or resourceful, etc ... but you can also choose between giving bonuses to intiative, or to have an encounter power and heavy shield prof. And you can choose to give up some armor to get access to bows and stuff, etc. So, the PHB classes sort of have a big mess of mixed together options for class features, so it's easier than making them seperate builds that all have to make the same 'other' choices. But, it would be nice if the builder would "change" your class based on certain options. Like calling you a Battlerager Fighter, or a Resouceful Warlord, or say an Eldritch Knight (or whatever the 'build' for the Eladrin Knight mod is called) [/QUOTE]
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Why the renaming of classes?
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