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Why the "shadow"
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<blockquote data-quote="Felon" data-source="post: 884723" data-attributes="member: 8158"><p>It's not really about what DM's or players are capable of. When designing a campaign setting like UA, you can take one of two approaches. The first approach is to create a setting that requires a minimal amount of setup for the DM and players before they can get started. The second approach is to assume that the majority of DM's will relish doing a truckload of preparatory work devising ways to incorporate fantastic elements into every aspect of a totally reinvented world (after all, a single book can only cover the basics and maybe offer guidelines for the rest) then getting together with the players to indoctrinate them into a society that will constantly confuse them, being inconsistently familiar one second then alien the next. It's understandable why WotC took the former approach over the latter, especially since the familiarity of a modern setting is one of their big selling points for D20M.</p><p></p><p></p><p></p><p>Heh. Folks thought White Wolf's "veil" concept was quite an elegant solution back in the heyday of the World of Darkness games. But it is basically a take-it-or-leave-it situation. Ambitious DM's can and will disregard the influence of shadow.</p></blockquote><p></p>
[QUOTE="Felon, post: 884723, member: 8158"] It's not really about what DM's or players are capable of. When designing a campaign setting like UA, you can take one of two approaches. The first approach is to create a setting that requires a minimal amount of setup for the DM and players before they can get started. The second approach is to assume that the majority of DM's will relish doing a truckload of preparatory work devising ways to incorporate fantastic elements into every aspect of a totally reinvented world (after all, a single book can only cover the basics and maybe offer guidelines for the rest) then getting together with the players to indoctrinate them into a society that will constantly confuse them, being inconsistently familiar one second then alien the next. It's understandable why WotC took the former approach over the latter, especially since the familiarity of a modern setting is one of their big selling points for D20M. Heh. Folks thought White Wolf's "veil" concept was quite an elegant solution back in the heyday of the World of Darkness games. But it is basically a take-it-or-leave-it situation. Ambitious DM's can and will disregard the influence of shadow. [/QUOTE]
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Why the "shadow"
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