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General Tabletop Discussion
*Pathfinder & Starfinder
Why the Sneak Attack update
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<blockquote data-quote="chriton227" data-source="post: 5334942" data-attributes="member: 33263"><p>That's odd, I would have put rogues ahead of barbarians based the current campaign I'm in. At L6, the charge-oriented artful dodger rogue dishes out more damage than my whirling slayer barbarian. His Sly Flourish (d6+2d8+cha+dex) comes out ahead vs. my Howling Strike (d10+d6+str) or Whirling Rend (d10+str and d10), and when charging he stays ahead in the comparison thanks to us both having vanguard weapons, but him having a feat that gives him an extra 1W on charges to balance the loss of Cha to damage from using a basic attack with melee training. On the rare occurrence when I roll a crit I can do a lot of damage, but it is still similar to what he is getting with his crits, and I'm lucky to see that happen once per session. It's not uncommon for us to go 6+ encounters between extended rests, so any extra damage from my 2 rages a day really hasn't made much of a difference. As we go up in levels, his dex and cha will go up and he will get more sneak attack dice, I'll just have my str go up. I could see barbarians coming out ahead if the adventuring day was kept short enough for the barbarian to use a rage every encounter. I may just be missing something in how to make a barbarian effective though.</p><p></p><p>Likewise, a previous campaign I played a sorcerer to upper paragon levels, the rogue in that party consistently did double the damage I did to a single target, but I came out ahead in total damage dealt thanks to AoEs.</p></blockquote><p></p>
[QUOTE="chriton227, post: 5334942, member: 33263"] That's odd, I would have put rogues ahead of barbarians based the current campaign I'm in. At L6, the charge-oriented artful dodger rogue dishes out more damage than my whirling slayer barbarian. His Sly Flourish (d6+2d8+cha+dex) comes out ahead vs. my Howling Strike (d10+d6+str) or Whirling Rend (d10+str and d10), and when charging he stays ahead in the comparison thanks to us both having vanguard weapons, but him having a feat that gives him an extra 1W on charges to balance the loss of Cha to damage from using a basic attack with melee training. On the rare occurrence when I roll a crit I can do a lot of damage, but it is still similar to what he is getting with his crits, and I'm lucky to see that happen once per session. It's not uncommon for us to go 6+ encounters between extended rests, so any extra damage from my 2 rages a day really hasn't made much of a difference. As we go up in levels, his dex and cha will go up and he will get more sneak attack dice, I'll just have my str go up. I could see barbarians coming out ahead if the adventuring day was kept short enough for the barbarian to use a rage every encounter. I may just be missing something in how to make a barbarian effective though. Likewise, a previous campaign I played a sorcerer to upper paragon levels, the rogue in that party consistently did double the damage I did to a single target, but I came out ahead in total damage dealt thanks to AoEs. [/QUOTE]
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Community
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Why the Sneak Attack update
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