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Why the thought of D&D 5e makes me sad...
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<blockquote data-quote="wingsandsword" data-source="post: 5706561" data-attributes="member: 14159"><p>Why, is it wrong that gamers refuse to buy new gaming products because they see no need for them?</p><p></p><p>I am one of those people who won't even give 5e a look, it's DOA as far as I am concerned (unless, maybe, it's backwards compatible with 3.x like 2e was with 1e). WotC lost me, pretty much permanently, when they "fired" me as a customer with 4e. It would be pretty hard to get me back, and it would take a lot of word-of-mouth from fans (including my IRL friends, who have universally rejected 4e, and some of those were playtesters). They are competing against their prior editions, and those editions have the advantage of already being purchased, known and understood, and well liked from a decade of experience.</p><p></p><p>I have a bookcase full of gaming books, with a whole shelf of 3.5 materials where I prefer that system of mechanics to any other edition before or since, and a separate shelf of 1e and 2e books I can mine for "fluff". Why would I need to buy yet another edition, in 3 core books, and the inevitable splatbooks and repackaging of the same old stuff (new version of Forgotten Realms, new book of deities, new book of planes, new fighter book, ect.), and KNOW that the books will be obsolete in a few years with 6e comes out.</p><p></p><p>My IRL gaming friends play 3.5 or PF (or mix-and-match between them). Why should they go out and spend $100+ on 3 new core books and have to re-learn the whole game just to keep playing what they have been playing? </p><p></p><p>Why convert a long-running campaign and try to shoehorn and retcon the campaign world to the new edition or house-rule it to fit the campaign? Why essentially commit to buying more and more gaming books, and making the ones you have de-facto obsolete, when you can keep on using what works for you and your group?</p><p></p><p>WotC seems to have a business model of producing a new core edition of D&D every 3 to 5 years, with new PHB, DMG, and MM, and the same old splatbooks recycled and repackaged. When I was a teenager, 3 to 5 years was quite a while, and now that I'm in my 30's it's not that long at all. By the time I learn a new edition, wait for the splatbooks that flesh the system out fully, and switch campaigns over to it we'll play one or maybe two full campaigns in that system before another edition. . .or we could just keep playing what we are playing.</p><p></p><p>This is why people don't switch to new editions of D&D, and it is not a bad thing.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5706561, member: 14159"] Why, is it wrong that gamers refuse to buy new gaming products because they see no need for them? I am one of those people who won't even give 5e a look, it's DOA as far as I am concerned (unless, maybe, it's backwards compatible with 3.x like 2e was with 1e). WotC lost me, pretty much permanently, when they "fired" me as a customer with 4e. It would be pretty hard to get me back, and it would take a lot of word-of-mouth from fans (including my IRL friends, who have universally rejected 4e, and some of those were playtesters). They are competing against their prior editions, and those editions have the advantage of already being purchased, known and understood, and well liked from a decade of experience. I have a bookcase full of gaming books, with a whole shelf of 3.5 materials where I prefer that system of mechanics to any other edition before or since, and a separate shelf of 1e and 2e books I can mine for "fluff". Why would I need to buy yet another edition, in 3 core books, and the inevitable splatbooks and repackaging of the same old stuff (new version of Forgotten Realms, new book of deities, new book of planes, new fighter book, ect.), and KNOW that the books will be obsolete in a few years with 6e comes out. My IRL gaming friends play 3.5 or PF (or mix-and-match between them). Why should they go out and spend $100+ on 3 new core books and have to re-learn the whole game just to keep playing what they have been playing? Why convert a long-running campaign and try to shoehorn and retcon the campaign world to the new edition or house-rule it to fit the campaign? Why essentially commit to buying more and more gaming books, and making the ones you have de-facto obsolete, when you can keep on using what works for you and your group? WotC seems to have a business model of producing a new core edition of D&D every 3 to 5 years, with new PHB, DMG, and MM, and the same old splatbooks recycled and repackaged. When I was a teenager, 3 to 5 years was quite a while, and now that I'm in my 30's it's not that long at all. By the time I learn a new edition, wait for the splatbooks that flesh the system out fully, and switch campaigns over to it we'll play one or maybe two full campaigns in that system before another edition. . .or we could just keep playing what we are playing. This is why people don't switch to new editions of D&D, and it is not a bad thing. [/QUOTE]
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Why the thought of D&D 5e makes me sad...
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