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<blockquote data-quote="gizmo33" data-source="post: 4700324" data-attributes="member: 30001"><p>The whole basis of what the OP appears to be saying is that killing things and looting their bodies is only heroic when the loot is randomly generated. Oh - and the treasure wish-list suddenly turns DnD into a power-gamer's game. As if there was something stopping you before from being a power gamer.</p><p> </p><p>I actually don't like treasure wish-lists but I disagree with pretty much every bit of moralizing and reasoning in the OP. The people I've played DnD with that would have like the treasure wish-list the most were thespians, not power gamers. Power gamers are fine with looting dead bodies and saving up money and trying find or steal their desired magic items. They'll poison people and sell their fellow PCs into slavery for a vorpal blade. Selling your fellow PCs into slavery to buy a vorpal blade is heroic, I think, according to the OP because I'm using the world to get my power. (I wouldn't ask my fellow PCs their opinion.)</p><p> </p><p>On the other hand, thespians, as I've observed, find this kind of loot garnering and XP farming to be distasteful, and would rather be handed items from the DM because they're cool - and not necessarily powerful, but fit into their 100 page back-stories. </p><p> </p><p>I think the OP should really reconsider the generalizations he makes about these gaming styles and the morality behind them. If you want to play with people whose highest aspiration in the game is to save kittens, or walk old dwarves across the street, or kill a whole tribe of orcs and loot their bodies for random treasure, then that's cool but I don't see the treasure wish list as having any bearing on their morals that the whole rest of the game doesn't already establish. You can still save kittens whether or not the DM hands you a vorpal blade for doing it.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4700324, member: 30001"] The whole basis of what the OP appears to be saying is that killing things and looting their bodies is only heroic when the loot is randomly generated. Oh - and the treasure wish-list suddenly turns DnD into a power-gamer's game. As if there was something stopping you before from being a power gamer. I actually don't like treasure wish-lists but I disagree with pretty much every bit of moralizing and reasoning in the OP. The people I've played DnD with that would have like the treasure wish-list the most were thespians, not power gamers. Power gamers are fine with looting dead bodies and saving up money and trying find or steal their desired magic items. They'll poison people and sell their fellow PCs into slavery for a vorpal blade. Selling your fellow PCs into slavery to buy a vorpal blade is heroic, I think, according to the OP because I'm using the world to get my power. (I wouldn't ask my fellow PCs their opinion.) On the other hand, thespians, as I've observed, find this kind of loot garnering and XP farming to be distasteful, and would rather be handed items from the DM because they're cool - and not necessarily powerful, but fit into their 100 page back-stories. I think the OP should really reconsider the generalizations he makes about these gaming styles and the morality behind them. If you want to play with people whose highest aspiration in the game is to save kittens, or walk old dwarves across the street, or kill a whole tribe of orcs and loot their bodies for random treasure, then that's cool but I don't see the treasure wish list as having any bearing on their morals that the whole rest of the game doesn't already establish. You can still save kittens whether or not the DM hands you a vorpal blade for doing it. [/QUOTE]
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