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<blockquote data-quote="Cadfan" data-source="post: 4700682" data-attributes="member: 40961"><p>Of COURSE there's a difference. The difference is that D&D doesn't let you start with Stormbringer at level 1. </p><p> </p><p>Hence the need to skirt genre conventions by discussing matters with your DM.</p><p></p><p>Translation: Reynard :hearts: wishlists.</p><p> </p><p>If you insist on visualizing wishlists as some sort of ridiculous characature of gaming in which a PC says, "I need a flaming vorpal greataxe +3, my +2 is too weak now," and the DM says something like, "Oh, ok, well, you see one in the gelatinous cube up ahead," then I'm not surprised you don't like them. But the way they tend to work tends to be more like what you described above, except that your example seems to suggest that sort of thing should only be done as sidequests. I'm not sure if you intended that, but of course there's no reason it has to be sidequest material only. If I know that one of my PCs has armor that's kind of obsolete for his level, and if I'm statting up a couple of NPC bad guys, its not THAT hard to make sure that one of them has good armor for the PC in question. Surely that doesn't break verisimilitude. He needed some kind of armor, and that one's as good as anything else.</p><p></p><p>This brings up yet again the point I made in my first post. <em>Jade Jaws ain't real.</em> He lives wherever you, as the DM, say. He's whatever level you, as the DM, say. Your argument only makes sense if Jade Jaws has objective traits external to your decisions, which obviously he doesn't. You can't use the objective nature of the game world to justify your decisions about how to design the game world because prior to your designing it the game world has no traits at all, much less objective ones.</p><p> </p><p>Now that isn't to say that there isn't sometimes reason to have Jade Jaws the ancient wyrm who lives in the Big Wood nearby, even though the players are first level. And if the players have enough information to make meaningful decisions (very key, this point), I suppose that if they decide to go suicide themselves in a futile battle of level 1 PCs versus Jade Jaws the ancient green dragon wyrm, then I guess that's what happens. </p><p> </p><p>Though I generally find that players don't intentionally suicide the whole party fighting ancient wyrms they know they can't beat, so if they DO attack Jade Jaws at level 1, that suggests that they weren't as clued in to the whole "ancient wyrm in the Big Wood will kill you DEAD" thing as the DM probably thought.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4700682, member: 40961"] Of COURSE there's a difference. The difference is that D&D doesn't let you start with Stormbringer at level 1. Hence the need to skirt genre conventions by discussing matters with your DM. Translation: Reynard :hearts: wishlists. If you insist on visualizing wishlists as some sort of ridiculous characature of gaming in which a PC says, "I need a flaming vorpal greataxe +3, my +2 is too weak now," and the DM says something like, "Oh, ok, well, you see one in the gelatinous cube up ahead," then I'm not surprised you don't like them. But the way they tend to work tends to be more like what you described above, except that your example seems to suggest that sort of thing should only be done as sidequests. I'm not sure if you intended that, but of course there's no reason it has to be sidequest material only. If I know that one of my PCs has armor that's kind of obsolete for his level, and if I'm statting up a couple of NPC bad guys, its not THAT hard to make sure that one of them has good armor for the PC in question. Surely that doesn't break verisimilitude. He needed some kind of armor, and that one's as good as anything else. This brings up yet again the point I made in my first post. [I]Jade Jaws ain't real.[/I] He lives wherever you, as the DM, say. He's whatever level you, as the DM, say. Your argument only makes sense if Jade Jaws has objective traits external to your decisions, which obviously he doesn't. You can't use the objective nature of the game world to justify your decisions about how to design the game world because prior to your designing it the game world has no traits at all, much less objective ones. Now that isn't to say that there isn't sometimes reason to have Jade Jaws the ancient wyrm who lives in the Big Wood nearby, even though the players are first level. And if the players have enough information to make meaningful decisions (very key, this point), I suppose that if they decide to go suicide themselves in a futile battle of level 1 PCs versus Jade Jaws the ancient green dragon wyrm, then I guess that's what happens. Though I generally find that players don't intentionally suicide the whole party fighting ancient wyrms they know they can't beat, so if they DO attack Jade Jaws at level 1, that suggests that they weren't as clued in to the whole "ancient wyrm in the Big Wood will kill you DEAD" thing as the DM probably thought. [/QUOTE]
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