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<blockquote data-quote="Celebrim" data-source="post: 4700759" data-attributes="member: 4937"><p>There are limits to that though. If Druids exist in the world, then they exist somewhere. I may imagine for the sake of making the campaign world interesting, that in a copse outside of town in an ancient stone ring, a group of druids meet to examine the stars and determine in their wisdom how best to shape the course of events so as to maintain harmony in the realm. Perhaps these druids become important to the campaign. Perhaps I just intend them as a temporary obstacle in the path of the players. Whatever purpose I had in creating them, they are there, and the answer to whether or not they have magic items isn't, "Well, do the PC's have a druid in the party?" Because if the answer to that question depends on anything about the player party, then I really am screwing the players.</p><p></p><p>I don't decide, "The Grand Druid has a +5 staff of the wilderness because he's supposed to be the awesome, and if the player's mess with him - look out." I don't decide, "I can give the Grand Druid a +5 staff of wilderness because none of the players in the party can use it, and I can always say when they take it, that it doesn't have many charges left and so isn't very valuable." And likewise, I don't generally decide, "I'm going to give the Grand Druid a +5 staff of wilderness, because there is a druid in the party."</p><p></p><p>If the Grand Druid has a +5 staff of the wilderness, it's because it seems logical that if anyone has one it should be the Grand Druid. If there are magical bastard swords out there, it isn't because the player choose one. There are rings of elemental control out there too, but they probably aren't just lying around as easy pickings.</p><p></p><p>It is very different to assume that the bandits show up in Resterford because the PC's are there, than it is to assume that the bandits only show up because the PC's are there. If bandits really do show in Resterford solely because the PC's are there, the PC's aren't heroes but jinxs, and they'll probably start feeling liked jinxs rather than heroes after not too long. Generally, from the perspective of the player's, either the players should show up in Resterford because the bandits or there, or else the poor people 20 miles away in Offstageville have run out money (because the PC's weren't there), and so now the bandits have taken there act to Resterford.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4700759, member: 4937"] There are limits to that though. If Druids exist in the world, then they exist somewhere. I may imagine for the sake of making the campaign world interesting, that in a copse outside of town in an ancient stone ring, a group of druids meet to examine the stars and determine in their wisdom how best to shape the course of events so as to maintain harmony in the realm. Perhaps these druids become important to the campaign. Perhaps I just intend them as a temporary obstacle in the path of the players. Whatever purpose I had in creating them, they are there, and the answer to whether or not they have magic items isn't, "Well, do the PC's have a druid in the party?" Because if the answer to that question depends on anything about the player party, then I really am screwing the players. I don't decide, "The Grand Druid has a +5 staff of the wilderness because he's supposed to be the awesome, and if the player's mess with him - look out." I don't decide, "I can give the Grand Druid a +5 staff of wilderness because none of the players in the party can use it, and I can always say when they take it, that it doesn't have many charges left and so isn't very valuable." And likewise, I don't generally decide, "I'm going to give the Grand Druid a +5 staff of wilderness, because there is a druid in the party." If the Grand Druid has a +5 staff of the wilderness, it's because it seems logical that if anyone has one it should be the Grand Druid. If there are magical bastard swords out there, it isn't because the player choose one. There are rings of elemental control out there too, but they probably aren't just lying around as easy pickings. It is very different to assume that the bandits show up in Resterford because the PC's are there, than it is to assume that the bandits only show up because the PC's are there. If bandits really do show in Resterford solely because the PC's are there, the PC's aren't heroes but jinxs, and they'll probably start feeling liked jinxs rather than heroes after not too long. Generally, from the perspective of the player's, either the players should show up in Resterford because the bandits or there, or else the poor people 20 miles away in Offstageville have run out money (because the PC's weren't there), and so now the bandits have taken there act to Resterford. [/QUOTE]
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