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<blockquote data-quote="Celebrim" data-source="post: 4700849" data-attributes="member: 4937"><p>Except, that's not a roleplaying concern. I don't set down to the table as a player going, "I need to have a +4 shield." I set down thinking things like, "How is my cleric going to see this meeting as an oppurtunity to further understanding and community spirit." The fact that I have or don't have a +4 shield is utterly incidental to my character and even less important to my characterization. The only way the shield has any meaning to me as a player <em>at all</em> is if it is the 'Aegis of St. Glanvent', which makes my character have some distinction like 'the bearer of the Aegis of St. Glanvent'. Otherwise, it's just a shield. I don't really care that the Aegis of St. Glanvent is a +4 shield except to the extent that its intrinsic magic worth demonstrates the importance of being 'the bearer of the Aegis of St. Glanvent'. </p><p></p><p>So do you see how even from my perspective as a player, how a 'wish list' inherently conflicts with my needs and desires as a player? The very fact that some other player at the table is handing in a list that reads, "+4 cloak of resistance, +3 ghosttouch bastard sword", or some other crap like that <em>is cramping my fun</em> because from my perspective that player doesn't even have his mind on the game. He's busy playing Diablo or some such, rather than a PnP rpg.</p><p></p><p></p><p></p><p>I'm not even sure I understand what this means. However, the 'stories that inspire D&D' generally don't have convenient insertions of useful items. Those items are generally meaningful for some reason other than the fact that they are 'useful', and often as not, the item is decidedly not 'convenient' in the sense of being the sort of item a PC would wish for. 'Stormbringer' is not 'convenient'. 'The One Ring' is not 'convenient'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4700849, member: 4937"] Except, that's not a roleplaying concern. I don't set down to the table as a player going, "I need to have a +4 shield." I set down thinking things like, "How is my cleric going to see this meeting as an oppurtunity to further understanding and community spirit." The fact that I have or don't have a +4 shield is utterly incidental to my character and even less important to my characterization. The only way the shield has any meaning to me as a player [i]at all[/i] is if it is the 'Aegis of St. Glanvent', which makes my character have some distinction like 'the bearer of the Aegis of St. Glanvent'. Otherwise, it's just a shield. I don't really care that the Aegis of St. Glanvent is a +4 shield except to the extent that its intrinsic magic worth demonstrates the importance of being 'the bearer of the Aegis of St. Glanvent'. So do you see how even from my perspective as a player, how a 'wish list' inherently conflicts with my needs and desires as a player? The very fact that some other player at the table is handing in a list that reads, "+4 cloak of resistance, +3 ghosttouch bastard sword", or some other crap like that [i]is cramping my fun[/i] because from my perspective that player doesn't even have his mind on the game. He's busy playing Diablo or some such, rather than a PnP rpg. I'm not even sure I understand what this means. However, the 'stories that inspire D&D' generally don't have convenient insertions of useful items. Those items are generally meaningful for some reason other than the fact that they are 'useful', and often as not, the item is decidedly not 'convenient' in the sense of being the sort of item a PC would wish for. 'Stormbringer' is not 'convenient'. 'The One Ring' is not 'convenient'. [/QUOTE]
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