Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4701535" data-attributes="member: 40961"><p>1. I got you confused with someone else for a moment. Sorry about the video game reference comment.</p><p> </p><p>2. The above quote is true in only the most trivial and unimportant sense. Obviously the inclusion of a thing increases player freedom in the sense that the players can now choose how to interact with that thing. This would also be true of whatever else a DM might place in the forest instead of the dragon.</p><p> </p><p>3. They are the exact same thing in that you engineered the game in both circumstances in order to accomodate player character level, placing you squarely in the OPs camp A, "The World Exists for the Sake of the Characters," and clearly exemplifying a "level responsive" setting. It is level responsive both to decline to include a level inappropriate dragon, <em>and</em> to include said dragon while giving the PCs information and options sufficient to make that dragon a plot device that they do not have to face in a level inappropriate manner.</p><p></p><p>These things are true, but they are not relevant to whether or not the game world is being engineered by the DM to better serve the players by ensuring that they do not wander or get led into level inappropriate encounters.</p><p> </p><p>Obviously a story with dragons in it is different from a story with, I dunno, fish people.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4701535, member: 40961"] 1. I got you confused with someone else for a moment. Sorry about the video game reference comment. 2. The above quote is true in only the most trivial and unimportant sense. Obviously the inclusion of a thing increases player freedom in the sense that the players can now choose how to interact with that thing. This would also be true of whatever else a DM might place in the forest instead of the dragon. 3. They are the exact same thing in that you engineered the game in both circumstances in order to accomodate player character level, placing you squarely in the OPs camp A, "The World Exists for the Sake of the Characters," and clearly exemplifying a "level responsive" setting. It is level responsive both to decline to include a level inappropriate dragon, [I]and[/I] to include said dragon while giving the PCs information and options sufficient to make that dragon a plot device that they do not have to face in a level inappropriate manner. These things are true, but they are not relevant to whether or not the game world is being engineered by the DM to better serve the players by ensuring that they do not wander or get led into level inappropriate encounters. Obviously a story with dragons in it is different from a story with, I dunno, fish people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
Top