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<blockquote data-quote="Remathilis" data-source="post: 4701884" data-attributes="member: 7635"><p>I think we're arguing opposite sides of the same coin. (and it goes back to my, and largely Cadfan's, point).</p><p></p><p>If I'm designing an adventure for low-level PCs, I use orcs, not giants. If I want a dragon, I make it young-to-adult, not a great wyrm. I don't put an epic-level lich's crypt near the PC's home town. If I'm putting powerful monsters in the world, they are in remote locations (far away, lost locales of wonder) not the local goblin-warrens.</p><p></p><p>That is not to say that a PC can't wander from the goblin-warrens to find an ogre's den. They won't wander into a hill-giant's steading though unless they go seeking the darkest, most remote areas of my world though. </p><p></p><p>The point Cadfan was arguing (if I'm not incorrect) is that in the infamous "20-level dungeon" scenario, we put the level 1 monsters on level 1 and don't have the level 20 monsters wander up to borrow a cup of sugar, no matter how "realistic" it is. If you're running said dungeon and the PCs open the door expecting kobolds but find a balor, you've just played "gotcha", not matter how much brimstone the PCs smell in the hallway in front of them.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4701884, member: 7635"] I think we're arguing opposite sides of the same coin. (and it goes back to my, and largely Cadfan's, point). If I'm designing an adventure for low-level PCs, I use orcs, not giants. If I want a dragon, I make it young-to-adult, not a great wyrm. I don't put an epic-level lich's crypt near the PC's home town. If I'm putting powerful monsters in the world, they are in remote locations (far away, lost locales of wonder) not the local goblin-warrens. That is not to say that a PC can't wander from the goblin-warrens to find an ogre's den. They won't wander into a hill-giant's steading though unless they go seeking the darkest, most remote areas of my world though. The point Cadfan was arguing (if I'm not incorrect) is that in the infamous "20-level dungeon" scenario, we put the level 1 monsters on level 1 and don't have the level 20 monsters wander up to borrow a cup of sugar, no matter how "realistic" it is. If you're running said dungeon and the PCs open the door expecting kobolds but find a balor, you've just played "gotcha", not matter how much brimstone the PCs smell in the hallway in front of them. [/QUOTE]
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