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<blockquote data-quote="Mallus" data-source="post: 4702526" data-attributes="member: 3887"><p>With the help of the DM, who places those challenges on the map, makes sure a few of them are level-appropriate, and then places reasonably legible signposts up that convey the level-appropriateness of each challenge (more or less). </p><p></p><p></p><p>In other words, based on the information the DM makes available to them so they don't blunder into level-inappropriate challenges unless the player are determined to be stupid. </p><p></p><p>It seems to me that these two paradigms are functionally pretty similar. Both take steps to ensure the level-appropriateness of in-game challenges faced, but use different methodologies. </p><p></p><p>Under one, the DM tightly controls the encounters, ummm, encountered. In the other, DM makes good intelligence available to players so they can make informed choices about the dangers they take on, in addition to setting the play environment up so that appropriate challenges exist nearby.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4702526, member: 3887"] With the help of the DM, who places those challenges on the map, makes sure a few of them are level-appropriate, and then places reasonably legible signposts up that convey the level-appropriateness of each challenge (more or less). In other words, based on the information the DM makes available to them so they don't blunder into level-inappropriate challenges unless the player are determined to be stupid. It seems to me that these two paradigms are functionally pretty similar. Both take steps to ensure the level-appropriateness of in-game challenges faced, but use different methodologies. Under one, the DM tightly controls the encounters, ummm, encountered. In the other, DM makes good intelligence available to players so they can make informed choices about the dangers they take on, in addition to setting the play environment up so that appropriate challenges exist nearby. [/QUOTE]
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