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<blockquote data-quote="Imaro" data-source="post: 4702565" data-attributes="member: 48965"><p>It seems to me that in order to support your reasoning you are assigning motivation without any evidence to back it up. Why is a player "stupid" if they seek out a level inappropriate challenge. First, ignoring the fact that the XP budgets/CR are guesstimations anyway (and it is actually possible for a well played and/or lucky party to defeat challenges that are "inappropriate" according to the book)... if you feel you can defeat a challenge why not go for it? It's a game and for some people part of the fun is in how big of a challenge they can overcome or outsmart, and hey they don't really mind if they might loose a character to do it.</p><p> </p><p>I would argue that the DM makes good intelligence available to the characters so that they can make an informed decision (which is not the same as ensuring "... the level-appropriateness of in-game challenges faced" since nothing is <strong>ensured</strong>) ... however, what decision the PC's make isn't decided by the DM but instead by the actual players and dependant upon their motivations, goals, sense of what is fun, etc. </p><p> </p><p>How can you not see the difference between these two situations... In one you still have a choice (regardless of what information you recieve you can still choose)... in the other you don't have a choice.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4702565, member: 48965"] It seems to me that in order to support your reasoning you are assigning motivation without any evidence to back it up. Why is a player "stupid" if they seek out a level inappropriate challenge. First, ignoring the fact that the XP budgets/CR are guesstimations anyway (and it is actually possible for a well played and/or lucky party to defeat challenges that are "inappropriate" according to the book)... if you feel you can defeat a challenge why not go for it? It's a game and for some people part of the fun is in how big of a challenge they can overcome or outsmart, and hey they don't really mind if they might loose a character to do it. I would argue that the DM makes good intelligence available to the characters so that they can make an informed decision (which is not the same as ensuring "... the level-appropriateness of in-game challenges faced" since nothing is [B]ensured[/B]) ... however, what decision the PC's make isn't decided by the DM but instead by the actual players and dependant upon their motivations, goals, sense of what is fun, etc. How can you not see the difference between these two situations... In one you still have a choice (regardless of what information you recieve you can still choose)... in the other you don't have a choice. [/QUOTE]
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