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<blockquote data-quote="Reynard" data-source="post: 4702646" data-attributes="member: 467"><p>Here's the thing: we're not talking about <em>adventure</em> design, we are talking about <em>setting</em> design. I don't think Imaro, RC or any of us are suggesting that the DM designs a 10th level adventure for a 2nd level party. Rather, that the setting includes elements that cut across the spectrum of the "level spread" and that those things exist, as they are, regardless of the level of the PCs at the time the PCs might encounter them. That Jade Jaws lives within a few days travel of the PCs home village (he likes to occasionally snack on the goat herds and sometimes a traveler or two) doesn't mean that Jade Jaws is the target of the first, or in fact any, of the PCs' adventures. He's a setting element, one with which the PCs may or may not interact with based on their choices and perhaps (un)luck.</p><p></p><p>"Adventures" are a whole different situation. If the DM is going to put an adventure in front of the PCs and essentially force them into it, then I think it's necessary for it to be generally "level appropriate". This is why I try and stay away from "adventures" and go for "situations" and "locations" and let the PCs decide what to do. Of course, this doesn't work for every group, sometimes because the players aren't particularly self motivated and sometimes because the preference of the group leans toward discreet adventures and "adventure paths" (personal aside: blech). And that's fine. Not every DM is a good fit for every group.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4702646, member: 467"] Here's the thing: we're not talking about [i]adventure[/i] design, we are talking about [i]setting[/i] design. I don't think Imaro, RC or any of us are suggesting that the DM designs a 10th level adventure for a 2nd level party. Rather, that the setting includes elements that cut across the spectrum of the "level spread" and that those things exist, as they are, regardless of the level of the PCs at the time the PCs might encounter them. That Jade Jaws lives within a few days travel of the PCs home village (he likes to occasionally snack on the goat herds and sometimes a traveler or two) doesn't mean that Jade Jaws is the target of the first, or in fact any, of the PCs' adventures. He's a setting element, one with which the PCs may or may not interact with based on their choices and perhaps (un)luck. "Adventures" are a whole different situation. If the DM is going to put an adventure in front of the PCs and essentially force them into it, then I think it's necessary for it to be generally "level appropriate". This is why I try and stay away from "adventures" and go for "situations" and "locations" and let the PCs decide what to do. Of course, this doesn't work for every group, sometimes because the players aren't particularly self motivated and sometimes because the preference of the group leans toward discreet adventures and "adventure paths" (personal aside: blech). And that's fine. Not every DM is a good fit for every group. [/QUOTE]
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