Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Ghost" data-source="post: 4702677" data-attributes="member: 60281"><p>Partly true. While they can, and, often times do, produce similar outcomes, they will often produce dissimilar outcomes as well. My feeling is, I would rather have the PCs make that determination.</p><p></p><p></p><p></p><p>To start, I do not plan out adventures, I just create opportunities for my players to find adventures. The world is what it is and it rewards the PCs based on the level of risk they wish to pursue. Not the level of risk I choose to give them. Part of the fun is in overcoming situations that should be well beyond our capabilities. We prefer playing knowing that the next encounter could be a cakewalk or a TPK. We don't know. We can guess. We can figure probabilities, strategies, and tactics. After that, it is just left to the roll of the dice, but we made that choice as players. We took the risk and that was the result. </p><p></p><p>As a player, I cannot find joy in success unless I can also fail. In fact, I love when my character fails, it motivates me as a player. My friends play the same way. I'll paraphrase ABC's Wide World of Sports - It's about the thrill of victory AND the agony of defeat. I give my players the opportunity to take a chance and experience both, if that's what they choose and that's the way the dice fall.</p><p></p><p>As to level appropriate, well, what is level appropriate? That is on the players to determine. They know better than me what powers, spells, items, skills, abilities, strategies, tactics, etc. they have. Regardless of edition, with all the information that is available to players, they can better determine what an appropriate level challenge is to them than I can. I just give them the opportunities and react to their decisions.</p><p></p><p>I do agree with you that there is merits to both sides of this argument. I am just trying to explain why I do what I do. And we all should do what is best for our individual groups. This just happens to be how my players and I enjoy the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Ghost, post: 4702677, member: 60281"] Partly true. While they can, and, often times do, produce similar outcomes, they will often produce dissimilar outcomes as well. My feeling is, I would rather have the PCs make that determination. To start, I do not plan out adventures, I just create opportunities for my players to find adventures. The world is what it is and it rewards the PCs based on the level of risk they wish to pursue. Not the level of risk I choose to give them. Part of the fun is in overcoming situations that should be well beyond our capabilities. We prefer playing knowing that the next encounter could be a cakewalk or a TPK. We don't know. We can guess. We can figure probabilities, strategies, and tactics. After that, it is just left to the roll of the dice, but we made that choice as players. We took the risk and that was the result. As a player, I cannot find joy in success unless I can also fail. In fact, I love when my character fails, it motivates me as a player. My friends play the same way. I'll paraphrase ABC's Wide World of Sports - It's about the thrill of victory AND the agony of defeat. I give my players the opportunity to take a chance and experience both, if that's what they choose and that's the way the dice fall. As to level appropriate, well, what is level appropriate? That is on the players to determine. They know better than me what powers, spells, items, skills, abilities, strategies, tactics, etc. they have. Regardless of edition, with all the information that is available to players, they can better determine what an appropriate level challenge is to them than I can. I just give them the opportunities and react to their decisions. I do agree with you that there is merits to both sides of this argument. I am just trying to explain why I do what I do. And we all should do what is best for our individual groups. This just happens to be how my players and I enjoy the game. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
Top