Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vegepygmy" data-source="post: 4704166" data-attributes="member: 40109"><p>On this point: I played in a campaign once where our just-starting-out 1st-level characters were exploring a mysterious cave. At the back of the cave was a magic vault that had been sealed for eons. One of the PCs (for reasons we never discovered) was able to open it, though no one else could. Inside the vault was something that we suspected could eventually bring phenomenal power to the possessors.</p><p> </p><p>At this point, the DM had a much higher-level (and evil) NPC show up. His idea was that the NPC would take over control of the vault from us, and that the rest of the campaign would focus on us trying to stop the evil NPC and his allies from using the power obtained from the vault. He dropped all sorts of hints that this NPC was beyond our pitiful 1st-level powers to resist, and that it would be crazy for us to do anything other than submit to his demands.</p><p> </p><p>All of the players were following this "script," until the DM foolishly had the NPC enter the vault to examine its contents...at which point one player decided to slam the door shut, trapping the NPC inside.</p><p> </p><p>This was a possibility the DM had never considered: that even though the NPC was a wholly level-inappropriate challenge, and even though we knew the NPC had allies in the world who would look into his disappearance, almost certainly find him (and us), and would exact horrible revenge on us for daring to thwart him, <strong>we would do it anyway.</strong></p><p> </p><p>The campaign's story then became "we're running and hiding from enemies vastly more powerful than ourselves, and trying to find a way out of this mess we created," rather than what the DM <strong>expected</strong> the campaign to be: "stop the bad guys from taking over the world" (or whatever it was supposed to be).</p><p> </p><p>That campaign was incredibly fun for all of us; much more fun, I have no doubt, than it would have been if the DM hadn't thrown a "level-inappropriate" encounter our way, and if we hadn't handled it so differently than he expected us to.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 4704166, member: 40109"] On this point: I played in a campaign once where our just-starting-out 1st-level characters were exploring a mysterious cave. At the back of the cave was a magic vault that had been sealed for eons. One of the PCs (for reasons we never discovered) was able to open it, though no one else could. Inside the vault was something that we suspected could eventually bring phenomenal power to the possessors. At this point, the DM had a much higher-level (and evil) NPC show up. His idea was that the NPC would take over control of the vault from us, and that the rest of the campaign would focus on us trying to stop the evil NPC and his allies from using the power obtained from the vault. He dropped all sorts of hints that this NPC was beyond our pitiful 1st-level powers to resist, and that it would be crazy for us to do anything other than submit to his demands. All of the players were following this "script," until the DM foolishly had the NPC enter the vault to examine its contents...at which point one player decided to slam the door shut, trapping the NPC inside. This was a possibility the DM had never considered: that even though the NPC was a wholly level-inappropriate challenge, and even though we knew the NPC had allies in the world who would look into his disappearance, almost certainly find him (and us), and would exact horrible revenge on us for daring to thwart him, [b]we would do it anyway.[/b] The campaign's story then became "we're running and hiding from enemies vastly more powerful than ourselves, and trying to find a way out of this mess we created," rather than what the DM [b]expected[/b] the campaign to be: "stop the bad guys from taking over the world" (or whatever it was supposed to be). That campaign was incredibly fun for all of us; much more fun, I have no doubt, than it would have been if the DM hadn't thrown a "level-inappropriate" encounter our way, and if we hadn't handled it so differently than he expected us to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
Top