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<blockquote data-quote="LostSoul" data-source="post: 4704360" data-attributes="member: 386"><p>You don't stock the 1st level of the dungeon with a random assortment of every creature from the MM. You put the easiest monsters there, with some outliers. Those outliers (maybe a wraith or something; thinking 1E here) you'd probably take some time so that observant players, through smart play, could realize there's something dangerous there.</p><p></p><p>Then again, you'll probably want to put something dangerous in the wandering monster table, just so that players know that hanging around in the dungeon too long will get them killed.</p><p></p><p>This isn't <em>so</em> different from having the DM craft the difficulty of the encounter based on the PC's levels.</p><p></p><p></p><p>I think where the big difference lies is that, in one mode of play, the players are choosing the encounter difficulties ("There's a wraith in there; let's stock up on some holy water and see if we can't kill it"), and in the other the DM is ("I'll put a wraith in here now that the PCs are 4th level").</p><p></p><p>(The style of game where the players pick the difficulty - let's call it strategic - is what I'm trying to shoot for in my 4E game now that we've finished off a couple modules. We'll see how it works.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4704360, member: 386"] You don't stock the 1st level of the dungeon with a random assortment of every creature from the MM. You put the easiest monsters there, with some outliers. Those outliers (maybe a wraith or something; thinking 1E here) you'd probably take some time so that observant players, through smart play, could realize there's something dangerous there. Then again, you'll probably want to put something dangerous in the wandering monster table, just so that players know that hanging around in the dungeon too long will get them killed. This isn't [i]so[/i] different from having the DM craft the difficulty of the encounter based on the PC's levels. I think where the big difference lies is that, in one mode of play, the players are choosing the encounter difficulties ("There's a wraith in there; let's stock up on some holy water and see if we can't kill it"), and in the other the DM is ("I'll put a wraith in here now that the PCs are 4th level"). (The style of game where the players pick the difficulty - let's call it strategic - is what I'm trying to shoot for in my 4E game now that we've finished off a couple modules. We'll see how it works.) [/QUOTE]
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