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<blockquote data-quote="monboesen" data-source="post: 4704427" data-attributes="member: 4647"><p>I have to say that to me the tone of your posts suggests that he is not the only one who falls into this trap.</p><p></p><p></p><p></p><p></p><p>In my games characters rarely die and generally face encounters they will be able to defeat. For some time I have felt that they got through fights pretty easily and without taking much damage. That was my perception as the DM.</p><p></p><p>I made a comment about this after a game night and was met by blank disbelieving stares. Turns out that the players perceptions was just the opposite. They feel that every fight is damn hard and that they often think its a lost cause at some point during the fight.</p><p></p><p>Point being. Maybe there doesn't really have to be actual level inappropiate encounters and lots of character death: It is possible to instill the perception of danger and consequence in players without it. That being said few of my players are rules savy and that definately contributes to the perception of danger.</p><p></p><p></p><p>Anyhow. I would be interested in knowing how often characters die in your sandbox games. So Imaro, Raven Crowking, Reynard and others. How many characters die in your games? And how many die due to level inappropiate encounters?</p></blockquote><p></p>
[QUOTE="monboesen, post: 4704427, member: 4647"] I have to say that to me the tone of your posts suggests that he is not the only one who falls into this trap. In my games characters rarely die and generally face encounters they will be able to defeat. For some time I have felt that they got through fights pretty easily and without taking much damage. That was my perception as the DM. I made a comment about this after a game night and was met by blank disbelieving stares. Turns out that the players perceptions was just the opposite. They feel that every fight is damn hard and that they often think its a lost cause at some point during the fight. Point being. Maybe there doesn't really have to be actual level inappropiate encounters and lots of character death: It is possible to instill the perception of danger and consequence in players without it. That being said few of my players are rules savy and that definately contributes to the perception of danger. Anyhow. I would be interested in knowing how often characters die in your sandbox games. So Imaro, Raven Crowking, Reynard and others. How many characters die in your games? And how many die due to level inappropiate encounters? [/QUOTE]
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