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<blockquote data-quote="Ariosto" data-source="post: 4704906" data-attributes="member: 80487"><p>As I am reading through this thread, it seems to me that a common underlying difficulty is this:</p><p></p><p>There are long-established conventions by which we can meaningfully distinguish games from other things; role-playing games from other games; and Dungeons & Dragons from other role-playing games.</p><p></p><p>Probably THE fundamental cause of "edition wars" is a definition of "edition" to suit the purposes of a marketing department. Rhetorically, it begs the question of whether "<em>n</em>th edition" of X is in fact X by any more objective criteria. Practically, the latest thing is offered as a replacement for something previously known as X.</p><p></p><p>That was not exactly the case 30 years ago, when the "Original Collectors Edition" of D&D remained in print alongside Advanced D&D -- and designer Gary Gygax made a point of asserting that they were <em>different</em> games.</p><p></p><p>Had 3E remained WotC's "D&D" and 4E been given some other name (and you can push that "what if" back to any previous step), some issues would be truly moot. I think that many others would be easier to handle as well.</p><p></p><p>As matters stand, there are interests commercial and emotional in defining some terms -- especially "prestigious" ones -- in certain ways. Those run the gamut from the particular "D&D" right up to the generic "game."</p><p></p><p>That warping of language can make it very difficult to discuss things in a more objective context. Terms have been made effectively synonymous with "right" and "wrong," in artfully convoluted ways.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4704906, member: 80487"] As I am reading through this thread, it seems to me that a common underlying difficulty is this: There are long-established conventions by which we can meaningfully distinguish games from other things; role-playing games from other games; and Dungeons & Dragons from other role-playing games. Probably THE fundamental cause of "edition wars" is a definition of "edition" to suit the purposes of a marketing department. Rhetorically, it begs the question of whether "[i]n[/i]th edition" of X is in fact X by any more objective criteria. Practically, the latest thing is offered as a replacement for something previously known as X. That was not exactly the case 30 years ago, when the "Original Collectors Edition" of D&D remained in print alongside Advanced D&D -- and designer Gary Gygax made a point of asserting that they were [i]different[/i] games. Had 3E remained WotC's "D&D" and 4E been given some other name (and you can push that "what if" back to any previous step), some issues would be truly moot. I think that many others would be easier to handle as well. As matters stand, there are interests commercial and emotional in defining some terms -- especially "prestigious" ones -- in certain ways. Those run the gamut from the particular "D&D" right up to the generic "game." That warping of language can make it very difficult to discuss things in a more objective context. Terms have been made effectively synonymous with "right" and "wrong," in artfully convoluted ways. [/QUOTE]
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