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<blockquote data-quote="The Ghost" data-source="post: 4704951" data-attributes="member: 60281"><p>We just finished a three-and-a-half year campaign that took the party from level one to level sixteen. From level one to about level six, the party avoided, evaded, or negotiated with about eighty percent of all encounters. From level seven to the end of the campaign the percentage of avoid, evade, or negotiate fell to about half of all encounters. Throughout the course of the game, the majority of all encounters would be considered level-inappropriate. Typically, those were the times when our strategy was run and hide. There were seven times over the course of the campaign where we chose to fight the level-inappropriate encounter.</p><p></p><p>Now, some may say "Ah ha! The vast majority of the time your encounters resulted in level-appropriate challenges." To that, I agree. However, all those times we spent running and hiding from those level-inappropriate encounters enhanced the overall feel of the game. It helped us feel like we were actually in a gritty, dangerous world. More so than just telling us about how dangerous the world is could do. And those seven times that we did choose to fight the level-inappropriate challenges are the biggest memories we have from the game. Those were the choices we, the players, made. And it was AWESOME!</p></blockquote><p></p>
[QUOTE="The Ghost, post: 4704951, member: 60281"] We just finished a three-and-a-half year campaign that took the party from level one to level sixteen. From level one to about level six, the party avoided, evaded, or negotiated with about eighty percent of all encounters. From level seven to the end of the campaign the percentage of avoid, evade, or negotiate fell to about half of all encounters. Throughout the course of the game, the majority of all encounters would be considered level-inappropriate. Typically, those were the times when our strategy was run and hide. There were seven times over the course of the campaign where we chose to fight the level-inappropriate encounter. Now, some may say "Ah ha! The vast majority of the time your encounters resulted in level-appropriate challenges." To that, I agree. However, all those times we spent running and hiding from those level-inappropriate encounters enhanced the overall feel of the game. It helped us feel like we were actually in a gritty, dangerous world. More so than just telling us about how dangerous the world is could do. And those seven times that we did choose to fight the level-inappropriate challenges are the biggest memories we have from the game. Those were the choices we, the players, made. And it was AWESOME! [/QUOTE]
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