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<blockquote data-quote="Ariosto" data-source="post: 4705033" data-attributes="member: 80487"><p>The notion that either the referee's or the character-player's role ought to be directly analogous to a novelist's was (in my experience) pretty ludicrous for at least the first half of the hobby's existence.</p><p></p><p>I remember cooking up a game based on literary/dramatic assumptions and getting the response that the fundamentally different concept was "cool, but too hard for any but the most advanced gamers to get." (That's a paraphrase, but all these years later perhaps the irony is clear enough.)</p><p></p><p>The field of "story-telling" games seems to have come rebelliously into its own even as conformity became a virtue among D&Ders. It is the mode that dare not name itself.</p><p></p><p>Character Concept (Old Style): Woodwind <em>has ambitions to become</em> a Wizard who rides a dragon and wields a Staff of Wizardry, leading the Zebra Riders to recovery of the ancient frontiers of the Silver Empire.</p><p></p><p>Character Concept (New Style): Woodwind <em><strong>shall</strong> become</em> ...</p><p></p><p>Ditto Cadfan's ... solipsism? How does it matter whether Tobruk or Minas Tirith is put in hex 1350? <strong>Once</strong> it is placed, and established as not teleporting, that is the lay of the land. That this can be so hard to grasp suggests a gulf of fundamentally different conception.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4705033, member: 80487"] The notion that either the referee's or the character-player's role ought to be directly analogous to a novelist's was (in my experience) pretty ludicrous for at least the first half of the hobby's existence. I remember cooking up a game based on literary/dramatic assumptions and getting the response that the fundamentally different concept was "cool, but too hard for any but the most advanced gamers to get." (That's a paraphrase, but all these years later perhaps the irony is clear enough.) The field of "story-telling" games seems to have come rebelliously into its own even as conformity became a virtue among D&Ders. It is the mode that dare not name itself. Character Concept (Old Style): Woodwind [I]has ambitions to become[/I] a Wizard who rides a dragon and wields a Staff of Wizardry, leading the Zebra Riders to recovery of the ancient frontiers of the Silver Empire. Character Concept (New Style): Woodwind [I][B]shall[/B] become[/I] ... Ditto Cadfan's ... solipsism? How does it matter whether Tobruk or Minas Tirith is put in hex 1350? [B]Once[/B] it is placed, and established as not teleporting, that is the lay of the land. That this can be so hard to grasp suggests a gulf of fundamentally different conception. [/QUOTE]
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