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<blockquote data-quote="Imaro" data-source="post: 4705664" data-attributes="member: 48965"><p>Do you find it impossible for PC's to seek out their own adventure? I guess in a world of nothingness a PC could find himself with nothing to do, but in a world populated with things how is this possible?</p><p> </p><p></p><p> </p><p>Yes and that is why much of the setup is created before the characters enter it. There has to be a baseline. In the Ogre example there are two ways to handle this. Either the migration is planned before the game starts and takes place 3 months from the start of the game (in other words it is in motion already and part of the campaign setting)... or there is a percentage chance it happens and takes place once rolled (random occurence to simulate a change out of the hands of the PC's). Either way it isn't guaranteed to happen when the PC's are an appropriate level to handle it in combat.</p><p> </p><p></p><p> </p><p>"Unfortunately...Good gameplay"... Now that's just a wee bit patronizing don't you think? I'm sorry I ascribe to the thought that when given free reign my players will create good gameplay through the choices they make... but I'm curious how is "good gameplay" (and I don't mean Cadfan's good gameplay) hindered in any way with a sandbox approach. you see it's broad statements like this that reek of Wrongbadfunism that I don't like. the funny thing is I haven't made any judgements about the quality of gameplay created when everything is able to be approached with direct combat.</p><p> </p><p></p><p> </p><p>Uhm they do... that is what chance (rolling the dice) is for, that is why you can stumble into a higher level challenge than is approproiate, or a trap you weren't prepared for and is higher level than you....am I right or wrong. what you seem to want is for the DM to come down from on high and without so much as a saving throw, skill check, luck, cleverness or even the rules of the game giving the PC a chance to survive the DM should strike the characters down. I'm sorry that isn't realistic... in life choices lead to consequences (whether it's an informed choice or not is irrelevant to this discussion)... and sometimes people (who are able to roll high enough, plan well enough,etc.) walk away unscathed. However I have never seen an unknown force swoop down and destroy a person regardless of the choices they have made in life (again whether informed or not is irrelevant)...nothing in the world is 100% certain.</p><p> </p><p> </p><p> </p><p>Why don't most people in the real world, with the numerous possible ways to be injured or get killed die at a young age? Are you telling me the majority of people in the world walk into situations that they thought were safe and then suddenly and inexplicably die? What you are describing is, IMO, absurd...with the PC's as the cream of the crop adventurers.. it seems an average peasant, commoner, etc. couldn't possibly survive in your world. That, my friend, is more unrealistic than highly trained, highly skilled and powerful characters surviving against dangerous odds.</p><p> </p><p></p><p> </p><p>I think my friend, you are perhaps ignoring the answers.</p><p> </p><p></p><p> </p><p>First I think everyone answered your question when Mustrum proposed the trap and many said they would let their PC's die if they made that choice...are you just ignoring these answers? </p><p> </p><p>Second, the game mechanics create the random chance of you surviving bad things, right? Thus there are plenty of chances for a character to stumble into a bad situation (as well as a good situation) and die a random death (or walk away wit a great reward). That said it is not up to me as DM to decide if he can survive it... it's up to the players ingenuity and the mechanics of the game (along with a roll of the dice or two) to decide, you seem to have a large problem accepting that.</p><p> </p><p>Finally, you can prepare for alot of things in life if you think ahead, have patience and are intelligent...all things? Nope and sometimes you have to make a split second decision without any knowledge at all to help you... so what was your point again about how sandboxes play out?</p><p>I don't even understand your final example so I will leave it alone.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4705664, member: 48965"] Do you find it impossible for PC's to seek out their own adventure? I guess in a world of nothingness a PC could find himself with nothing to do, but in a world populated with things how is this possible? Yes and that is why much of the setup is created before the characters enter it. There has to be a baseline. In the Ogre example there are two ways to handle this. Either the migration is planned before the game starts and takes place 3 months from the start of the game (in other words it is in motion already and part of the campaign setting)... or there is a percentage chance it happens and takes place once rolled (random occurence to simulate a change out of the hands of the PC's). Either way it isn't guaranteed to happen when the PC's are an appropriate level to handle it in combat. "Unfortunately...Good gameplay"... Now that's just a wee bit patronizing don't you think? I'm sorry I ascribe to the thought that when given free reign my players will create good gameplay through the choices they make... but I'm curious how is "good gameplay" (and I don't mean Cadfan's good gameplay) hindered in any way with a sandbox approach. you see it's broad statements like this that reek of Wrongbadfunism that I don't like. the funny thing is I haven't made any judgements about the quality of gameplay created when everything is able to be approached with direct combat. Uhm they do... that is what chance (rolling the dice) is for, that is why you can stumble into a higher level challenge than is approproiate, or a trap you weren't prepared for and is higher level than you....am I right or wrong. what you seem to want is for the DM to come down from on high and without so much as a saving throw, skill check, luck, cleverness or even the rules of the game giving the PC a chance to survive the DM should strike the characters down. I'm sorry that isn't realistic... in life choices lead to consequences (whether it's an informed choice or not is irrelevant to this discussion)... and sometimes people (who are able to roll high enough, plan well enough,etc.) walk away unscathed. However I have never seen an unknown force swoop down and destroy a person regardless of the choices they have made in life (again whether informed or not is irrelevant)...nothing in the world is 100% certain. Why don't most people in the real world, with the numerous possible ways to be injured or get killed die at a young age? Are you telling me the majority of people in the world walk into situations that they thought were safe and then suddenly and inexplicably die? What you are describing is, IMO, absurd...with the PC's as the cream of the crop adventurers.. it seems an average peasant, commoner, etc. couldn't possibly survive in your world. That, my friend, is more unrealistic than highly trained, highly skilled and powerful characters surviving against dangerous odds. I think my friend, you are perhaps ignoring the answers. First I think everyone answered your question when Mustrum proposed the trap and many said they would let their PC's die if they made that choice...are you just ignoring these answers? Second, the game mechanics create the random chance of you surviving bad things, right? Thus there are plenty of chances for a character to stumble into a bad situation (as well as a good situation) and die a random death (or walk away wit a great reward). That said it is not up to me as DM to decide if he can survive it... it's up to the players ingenuity and the mechanics of the game (along with a roll of the dice or two) to decide, you seem to have a large problem accepting that. Finally, you can prepare for alot of things in life if you think ahead, have patience and are intelligent...all things? Nope and sometimes you have to make a split second decision without any knowledge at all to help you... so what was your point again about how sandboxes play out? I don't even understand your final example so I will leave it alone. [/QUOTE]
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