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<blockquote data-quote="Imaro" data-source="post: 4706011" data-attributes="member: 48965"><p>So then you know this dragons breath weapon (and I'm assuming red since we are talking about fire) is only 50" by 50" cone... how can this instantly incinerate an entire village of 400 to 900 people? Not to mention it has to recharge once used..right?</p><p> </p><p> </p><p></p><p> </p><p>It's illogical according to the rules for it to happen instantaneously, and if the PC's are inside shopping they are shielded from a direct hit from the dragon's breath weapon,etc., etc. you see there are so many variables that can take place that I fail to see this as an instant death scenario for the PC's.</p><p> </p><p> </p><p></p><p> </p><p>No a created and adhered to system for determining things is not the same as creating events and things whilly nilly from moment to moment. It's the difference between cops and robbers with no rules except the ones made up while you play and an rpg with rules people adhere to.</p><p> </p><p></p><p> </p><p>See in my game the PC's would be visited with a pop-up tornado (in fact while playing Dragon Warriors my group ran into a sandstorm that appeared out of nowhere), but people don't die instantly from bein in or near a tornado... they die from the actions that take place while they are in or near a tornado... big difference is that tornado in no sense of realism = instant death. People have survived natural disasters and thius in being realistic the PC's also have a chance to survive one.</p><p> </p><p>This is also where I become confused by your arguement in the second part... with you Mallus the above is like you're saying gray is the same as black... just less so since it is mixed with white...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> No, it's a totally different color that has elements of black in it but is still something different.</p><p> </p><p></p><p> </p><p>No they're really not in a smulationist world.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4706011, member: 48965"] So then you know this dragons breath weapon (and I'm assuming red since we are talking about fire) is only 50" by 50" cone... how can this instantly incinerate an entire village of 400 to 900 people? Not to mention it has to recharge once used..right? It's illogical according to the rules for it to happen instantaneously, and if the PC's are inside shopping they are shielded from a direct hit from the dragon's breath weapon,etc., etc. you see there are so many variables that can take place that I fail to see this as an instant death scenario for the PC's. No a created and adhered to system for determining things is not the same as creating events and things whilly nilly from moment to moment. It's the difference between cops and robbers with no rules except the ones made up while you play and an rpg with rules people adhere to. See in my game the PC's would be visited with a pop-up tornado (in fact while playing Dragon Warriors my group ran into a sandstorm that appeared out of nowhere), but people don't die instantly from bein in or near a tornado... they die from the actions that take place while they are in or near a tornado... big difference is that tornado in no sense of realism = instant death. People have survived natural disasters and thius in being realistic the PC's also have a chance to survive one. This is also where I become confused by your arguement in the second part... with you Mallus the above is like you're saying gray is the same as black... just less so since it is mixed with white...:confused: No, it's a totally different color that has elements of black in it but is still something different. No they're really not in a smulationist world. [/QUOTE]
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