Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 4706030" data-attributes="member: 18280"><p>Full stop.</p><p></p><p>(1) What's "realistic" should happen even if its not pleasant from the perspective of the <strong>player characters</strong>. Please note the distinction.</p><p></p><p>(2) What's "realistic" nearly always includes events that are not level-appropriate (what you herein refer to as "unfair"). Getting hit by a car is "unfair", as is getting mauled by a polar bear, or getting an incurable disease.</p><p></p><p>(3) What's "realistic" refers to the "reality" of the game world, wherein some things are possible that are not possible in the real world, such as (a) curing an incurable disease, and (b) knowing absolutely whether or not pulling a lever is a good idea.</p><p></p><p>(4) In both the game world and the real world, what's "realistic" is that, despite the potential for a lot of "unfair" outcomes, some level of prudence can strongly modify the actual potential for said outcomes to occur. It is unlikely that I will get mauled by a polar bear in Florida, for example, and looking both ways before crossing the road (rather than, say, throwing myself in front of cars) modifies the chances of getting an "unfair" outcome.</p><p></p><p>(5) It is therefore both true that (a) "unfair" events can (and should) happen in a "realistic" game world, and (b) people (PCs included) can (and should) have opportunities to modify the chance and/or outcome of these "unfair" events. Which might mean jumping out the way of a car instead of fighting it.</p><p></p><p>(6) Within this context, no matter how you try to conflate the terms, what you call "unfair" =/= "unfun".</p><p></p><p>(7) While claims that "not every realistic thing is actually avoidable" are true, the method by which you then extrapolate to Mallus' dragon (and similar) does not follow. While "not every realistic thing is actually avoidable", it does not therefore follow that "every realistic thing is actually unavoidable". The chances of running into a realistic, unavoidable thing within the game world <em><strong>which also cannot be modified after being encountered</strong></em> is smaller for the PCs than for you or I simply because the PC's world includes magical means to modify the results of said thing that do not exist IRL.</p><p></p><p></p><p></p><p>I have yet to hear one realistic possibility.</p><p></p><p>But, to answer your question: If there are eight villages roughly equidistant from the dragon's lair, and the PCs are in one, I would roll 1d8, with the PCs' village being "1" and the other villages radiating clockwise from the lair to determine which is attacked first.</p><p></p><p>Which, I believe, Celebrim and Imaro have said in other words several times before.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4706030, member: 18280"] Full stop. (1) What's "realistic" should happen even if its not pleasant from the perspective of the [B]player characters[/B]. Please note the distinction. (2) What's "realistic" nearly always includes events that are not level-appropriate (what you herein refer to as "unfair"). Getting hit by a car is "unfair", as is getting mauled by a polar bear, or getting an incurable disease. (3) What's "realistic" refers to the "reality" of the game world, wherein some things are possible that are not possible in the real world, such as (a) curing an incurable disease, and (b) knowing absolutely whether or not pulling a lever is a good idea. (4) In both the game world and the real world, what's "realistic" is that, despite the potential for a lot of "unfair" outcomes, some level of prudence can strongly modify the actual potential for said outcomes to occur. It is unlikely that I will get mauled by a polar bear in Florida, for example, and looking both ways before crossing the road (rather than, say, throwing myself in front of cars) modifies the chances of getting an "unfair" outcome. (5) It is therefore both true that (a) "unfair" events can (and should) happen in a "realistic" game world, and (b) people (PCs included) can (and should) have opportunities to modify the chance and/or outcome of these "unfair" events. Which might mean jumping out the way of a car instead of fighting it. (6) Within this context, no matter how you try to conflate the terms, what you call "unfair" =/= "unfun". (7) While claims that "not every realistic thing is actually avoidable" are true, the method by which you then extrapolate to Mallus' dragon (and similar) does not follow. While "not every realistic thing is actually avoidable", it does not therefore follow that "every realistic thing is actually unavoidable". The chances of running into a realistic, unavoidable thing within the game world [i][b]which also cannot be modified after being encountered[/b][/i][b][/b] is smaller for the PCs than for you or I simply because the PC's world includes magical means to modify the results of said thing that do not exist IRL. I have yet to hear one realistic possibility. But, to answer your question: If there are eight villages roughly equidistant from the dragon's lair, and the PCs are in one, I would roll 1d8, with the PCs' village being "1" and the other villages radiating clockwise from the lair to determine which is attacked first. Which, I believe, Celebrim and Imaro have said in other words several times before. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why the World Exists
Top